174 lines
5.7 KiB
C++
174 lines
5.7 KiB
C++
/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_FilePager_H__
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#define __PolyVox_FilePager_H__
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#include "PolyVox/Impl/PlatformDefinitions.h"
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#include "PolyVox/PagedVolume.h"
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#include "PolyVox/Region.h"
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#include <cstdlib>
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#include <ctime>
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#include <fstream>
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#include <stdexcept>
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#include <string>
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#include <vector>
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namespace PolyVox
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{
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/**
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* Provides an interface for performing paging of data.
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*/
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template <typename VoxelType>
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class FilePager : public PagedVolume<VoxelType>::Pager
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{
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public:
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/// Constructor
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FilePager(const std::string& strFolderName = ".")
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:PagedVolume<VoxelType>::Pager()
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,m_strFolderName(strFolderName)
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{
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// Add the trailing slash, assuming the user dind't already do it.
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if ((m_strFolderName.back() != '/') && (m_strFolderName.back() != '\\'))
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{
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m_strFolderName.append("/");
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}
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// Build a unique postfix to avoid filename conflicts between multiple pagers/runs.
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// Not a very robust solution but this class is meant as an example for testing really.
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std::stringstream ss;
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ss << time(0) << "--"; // Avoid multiple runs using the same filenames.
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ss << this; // Avoid multiple FilePagers using the same filenames.
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m_strPostfix = ss.str();
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}
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/// Destructor
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virtual ~FilePager()
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{
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for(std::vector<std::string>::iterator iter = m_vecCreatedFiles.begin(); iter < m_vecCreatedFiles.end(); iter++)
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{
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POLYVOX_LOG_WARNING_IF(std::remove(iter->c_str()) != 0, "Failed to delete '", *iter, "' when destroying FilePager");
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}
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m_vecCreatedFiles.clear();
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}
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virtual void pageIn(const Region& region, typename PagedVolume<VoxelType>::Chunk* pChunk)
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{
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POLYVOX_ASSERT(pChunk, "Attempting to page in NULL chunk");
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POLYVOX_ASSERT(pChunk->getData(), "Chunk must have valid data");
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std::stringstream ssFilename;
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ssFilename << m_strFolderName << "/"
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<< region.getLowerX() << "_" << region.getLowerY() << "_" << region.getLowerZ() << "_"
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<< region.getUpperX() << "_" << region.getUpperY() << "_" << region.getUpperZ()
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<< "--" << m_strPostfix;
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std::string filename = ssFilename.str();
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// FIXME - This should be replaced by C++ style IO, but currently this causes problems with
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// the gameplay-cubiquity integration. See: https://github.com/blackberry/GamePlay/issues/919
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FILE* pFile = fopen(filename.c_str(), "rb");
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if(pFile)
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{
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POLYVOX_LOG_TRACE("Paging in data for ", region);
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/*fseek(pFile, 0L, SEEK_END);
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size_t fileSizeInBytes = ftell(pFile);
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fseek(pFile, 0L, SEEK_SET);
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uint8_t* buffer = new uint8_t[fileSizeInBytes];
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fread(buffer, sizeof(uint8_t), fileSizeInBytes, pFile);
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pChunk->setData(buffer, fileSizeInBytes);
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delete[] buffer;*/
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fread(pChunk->getData(), sizeof(uint8_t), pChunk->getDataSizeInBytes(), pFile);
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if(ferror(pFile))
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{
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POLYVOX_THROW(std::runtime_error, "Error reading in chunk data, even though a file exists.");
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}
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fclose(pFile);
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}
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else
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{
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POLYVOX_LOG_TRACE("No data found for ", region, " during paging in.");
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// Just fill with zeros. This feels hacky... perhaps we should just throw
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// an exception and let the calling code handle it and fill with zeros.
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uint32_t noOfVoxels = region.getWidthInVoxels() * region.getHeightInVoxels() * region.getDepthInVoxels();
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std::fill(pChunk->getData(), pChunk->getData() + noOfVoxels, VoxelType());
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}
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}
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virtual void pageOut(const Region& region, typename PagedVolume<VoxelType>::Chunk* pChunk)
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{
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POLYVOX_ASSERT(pChunk, "Attempting to page out NULL chunk");
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POLYVOX_ASSERT(pChunk->getData(), "Chunk must have valid data");
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POLYVOX_LOG_TRACE("Paging out data for ", region);
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std::stringstream ssFilename;
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ssFilename << m_strFolderName << "/"
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<< region.getLowerX() << "_" << region.getLowerY() << "_" << region.getLowerZ() << "_"
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<< region.getUpperX() << "_" << region.getUpperY() << "_" << region.getUpperZ()
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<< "--" << m_strPostfix;
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std::string filename = ssFilename.str();
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// FIXME - This should be replaced by C++ style IO, but currently this causes problems with
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// the gameplay-cubiquity integration. See: https://github.com/blackberry/GamePlay/issues/919
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FILE* pFile = fopen(filename.c_str(), "wb");
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if(!pFile)
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{
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POLYVOX_THROW(std::runtime_error, "Unable to open file to write out chunk data.");
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}
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//The file has been created, so add it to the list to delete on shutdown.
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m_vecCreatedFiles.push_back(filename);
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fwrite(pChunk->getData(), sizeof(uint8_t), pChunk->getDataSizeInBytes(), pFile);
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if(ferror(pFile))
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{
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POLYVOX_THROW(std::runtime_error, "Error writing out chunk data.");
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}
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fclose(pFile);
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}
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protected:
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std::string m_strFolderName;
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std::string m_strPostfix;
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std::vector<std::string> m_vecCreatedFiles;
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};
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}
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#endif //__PolyVox_FilePager_H__
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