polyvox/include/IntegralVector3.h
2007-09-28 00:00:26 +00:00

107 lines
2.7 KiB
C++

/******************************************************************************
This file is part of a voxel plugin for OGRE
Copyright (C) 2006 David Williams
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#ifndef __IntegralVector3_H__
#define __IntegralVector3_H__
#include <OgrePrerequisites.h>
#include <OgreVector3.h>
namespace Ogre
{
template <typename Type> class IntegralVector3
{
public:
IntegralVector3()
:x(0)
,y(0)
,z(0)
{
}
IntegralVector3(Type xToSet, Type yToSet, Type zToSet)
:x(xToSet)
,y(yToSet)
,z(zToSet)
{
}
bool operator==(const IntegralVector3<Type>& rhs) const throw()
{
return ((x == rhs.x) && (y == rhs.y) && (z == rhs.z));
}
bool operator<(const IntegralVector3<Type>& rhs) const throw()
{
if(x != rhs.x)
return (x < rhs.x);
else if(y != rhs.y)
return (y < rhs.y);
else if(z != rhs.z)
return (z < rhs.z);
else
return false; //They are equal
}
Vector3 toOgreVector3(void) const
{
return Vector3(Real(x), Real(y), Real(z));
}
Type x;
Type y;
Type z;
};
template <typename Type>
IntegralVector3<Type> operator-(const IntegralVector3<Type>& lhs, const IntegralVector3<Type>& rhs)
{
IntegralVector3<Type> result;
result.x = lhs.x - rhs.x;
result.y = lhs.y - rhs.y;
result.z = lhs.z - rhs.z;
return result;
}
template <typename Type>
IntegralVector3<Type> operator+(const IntegralVector3<Type>& lhs, const IntegralVector3<Type>& rhs)
{
IntegralVector3<Type> result;
result.x = lhs.x + rhs.x;
result.y = lhs.y + rhs.y;
result.z = lhs.z + rhs.z;
return result;
}
typedef IntegralVector3<char> CharVector3;
typedef IntegralVector3<short> ShortVector3;
typedef IntegralVector3<int> IntVector3;
typedef IntegralVector3<long> LongVector3;
typedef IntegralVector3<uchar> UCharVector3;
typedef IntegralVector3<ushort> UShortVector3;
typedef IntegralVector3<uint> UIntVector3;
typedef IntegralVector3<ulong> ULongVector3;
}
#endif