polyvox/library/include/PolyVoxCore/BlockVolumeIterator.inl
David Williams 34c41cd32e Fixed getSubSampledVoxel to get minimum of values, not max. This hides cracks between LOD levels.
Changed region side length from 16 to 32. This reduces number of regions and hence batch count.
2009-03-08 00:03:35 +00:00

688 lines
25 KiB
C++

#pragma region License
/******************************************************************************
This file is part of the PolyVox library
Copyright (C) 2006 David Williams
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#pragma endregion
#pragma region Headers
#include "Block.h"
#include "BlockVolume.h"
#include "Vector.h"
#include "Region.h"
#include <limits>
#pragma endregion
namespace PolyVox
{
#pragma region Constructors/Destructors
template <typename VoxelType>
BlockVolumeIterator<VoxelType>::BlockVolumeIterator(BlockVolume<VoxelType>& volume)
:mVolume(volume)
{
}
template <typename VoxelType>
BlockVolumeIterator<VoxelType>::~BlockVolumeIterator()
{
}
#pragma endregion
#pragma region Operators
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::operator==(const BlockVolumeIterator<VoxelType>& rhs)
{
//We could just check whether the two mCurrentVoxel pointers are equal, but this may not
//be safe in the future if we decide to allow blocks to be shared between volumes
//So we really check whether the positions are the same.
//NOTE: With all iterator comparisons it is the users job to ensure they at least point
//to the same volume. Otherwise they are not comparible.
assert(&mVolume == &rhs.mVolume);
return
(
(mXPosInVolume == rhs.mXPosInVolume) &&
(mYPosInVolume == rhs.mYPosInVolume) &&
(mZPosInVolume == rhs.mZPosInVolume)
);
}
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::operator<(const BlockVolumeIterator<VoxelType>& rhs)
{
assert(&mVolume == &rhs.mVolume);
if(mZPosInVolume < rhs.mZPosInVolume)
return true;
if(mZPosInVolume > rhs.mZPosInVolume)
return false;
if(mYPosInVolume < rhs.mYPosInVolume)
return true;
if(mYPosInVolume > rhs.mYPosInVolume)
return false;
if(mXPosInVolume < rhs.mXPosInVolume)
return true;
if(mXPosInVolume > rhs.mXPosInVolume)
return false;
return false;
}
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::operator>(const BlockVolumeIterator<VoxelType>& rhs)
{
assert(&mVolume == &rhs.mVolume);
return (rhs < *this);
}
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::operator<=(const BlockVolumeIterator<VoxelType>& rhs)
{
assert(&mVolume == &rhs.mVolume);
return (rhs > *this);
}
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::operator>=(const BlockVolumeIterator<VoxelType>& rhs)
{
assert(&mVolume == &rhs.mVolume);
return (rhs < *this);
}
#pragma endregion
#pragma region Getters
template <typename VoxelType>
uint16 BlockVolumeIterator<VoxelType>::getPosX(void) const
{
return mXPosInVolume;
}
template <typename VoxelType>
uint16 BlockVolumeIterator<VoxelType>::getPosY(void) const
{
return mYPosInVolume;
}
template <typename VoxelType>
uint16 BlockVolumeIterator<VoxelType>::getPosZ(void) const
{
return mZPosInVolume;
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::getSubSampledVoxel(uint8 uLevel) const
{
if(uLevel == 0)
{
return getVoxel();
}
else if(uLevel == 1)
{
VoxelType tValue = getVoxel();
tValue = (std::min)(tValue, peekVoxel1px0py0pz());
tValue = (std::min)(tValue, peekVoxel0px1py0pz());
tValue = (std::min)(tValue, peekVoxel1px1py0pz());
tValue = (std::min)(tValue, peekVoxel0px0py1pz());
tValue = (std::min)(tValue, peekVoxel1px0py1pz());
tValue = (std::min)(tValue, peekVoxel0px1py1pz());
tValue = (std::min)(tValue, peekVoxel1px1py1pz());
return tValue;
}
else
{
const uint8 uSize = 1 << uLevel;
VoxelType tValue = std::numeric_limits<VoxelType>::max();
for(uint8 z = 0; z < uSize; ++z)
{
for(uint8 y = 0; y < uSize; ++y)
{
for(uint8 x = 0; x < uSize; ++x)
{
tValue = (std::min)(tValue, mVolume.getVoxelAt(mXPosInVolume + x, mYPosInVolume + y, mZPosInVolume + z));
}
}
}
return tValue;
}
}
template <typename VoxelType>
const BlockVolume<VoxelType>& BlockVolumeIterator<VoxelType>::getVolume(void) const
{
return mVolume;
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::getVoxel(void) const
{
return *mCurrentVoxel;
}
#pragma endregion
#pragma region Setters
template <typename VoxelType>
void BlockVolumeIterator<VoxelType>::setPosition(const Vector3DInt16& v3dNewPos)
{
setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ());
}
template <typename VoxelType>
void BlockVolumeIterator<VoxelType>::setPosition(uint16 xPos, uint16 yPos, uint16 zPos)
{
mXPosInVolume = xPos;
mYPosInVolume = yPos;
mZPosInVolume = zPos;
mXBlock = mXPosInVolume >> mVolume.m_uBlockSideLengthPower;
mYBlock = mYPosInVolume >> mVolume.m_uBlockSideLengthPower;
mZBlock = mZPosInVolume >> mVolume.m_uBlockSideLengthPower;
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower);
mBlockIndexInVolume = mXBlock +
mYBlock * mVolume.m_uSideLengthInBlocks +
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
mVoxelIndexInBlock = mXPosInBlock +
mYPosInBlock * mVolume.m_uBlockSideLength +
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
}
template <typename VoxelType>
void BlockVolumeIterator<VoxelType>::setValidRegion(const Region& region)
{
setValidRegion(region.getLowerCorner().getX(),region.getLowerCorner().getY(),region.getLowerCorner().getZ(),region.getUpperCorner().getX(),region.getUpperCorner().getY(),region.getUpperCorner().getZ());
}
template <typename VoxelType>
void BlockVolumeIterator<VoxelType>::setValidRegion(uint16 xFirst, uint16 yFirst, uint16 zFirst, uint16 xLast, uint16 yLast, uint16 zLast)
{
mXRegionFirst = xFirst;
mYRegionFirst = yFirst;
mZRegionFirst = zFirst;
mXRegionLast = xLast;
mYRegionLast = yLast;
mZRegionLast = zLast;
mXRegionFirstBlock = mXRegionFirst >> mVolume.m_uBlockSideLengthPower;
mYRegionFirstBlock = mYRegionFirst >> mVolume.m_uBlockSideLengthPower;
mZRegionFirstBlock = mZRegionFirst >> mVolume.m_uBlockSideLengthPower;
mXRegionLastBlock = mXRegionLast >> mVolume.m_uBlockSideLengthPower;
mYRegionLastBlock = mYRegionLast >> mVolume.m_uBlockSideLengthPower;
mZRegionLastBlock = mZRegionLast >> mVolume.m_uBlockSideLengthPower;
}
template <typename VoxelType>
void BlockVolumeIterator<VoxelType>::setVoxel(VoxelType tValue)
{
const uint32 uBlockIndex =
mXBlock +
mYBlock * mVolume.m_uSideLengthInBlocks +
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
const bool bIsShared = mVolume.m_pIsShared[uBlockIndex];
const VoxelType tHomogenousValue = mVolume.m_pHomogenousValue[uBlockIndex];
if(bIsShared)
{
if(tHomogenousValue != tValue)
{
mVolume.m_pBlocks[uBlockIndex] = new Block<VoxelType>(mVolume.m_uBlockSideLengthPower);
mVolume.m_pIsShared[uBlockIndex] = false;
mVolume.m_pBlocks[uBlockIndex]->fill(tHomogenousValue);
mCurrentVoxel = mVolume.m_pBlocks[uBlockIndex]->m_tData + mVoxelIndexInBlock;
*mCurrentVoxel = tValue;
}
}
else
{
//There is a chance that setting this voxel makes the block homogenous and therefore shareable.
mVolume.m_pIsPotentiallySharable[uBlockIndex] = true;
*mCurrentVoxel = tValue;
}
}
#pragma endregion
#pragma region Other
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::isValidForRegion(void) const
{
return mIsValidForRegion;
}
template <typename VoxelType>
void BlockVolumeIterator<VoxelType>::moveForwardInRegionFast(void)
{
mXPosInBlock++;
mCurrentVoxel++;
mXPosInVolume++;
if((mXPosInBlock == mVolume.m_uBlockSideLength) || (mXPosInVolume > mXRegionLast))
{
mXPosInVolume = (std::max)(mXRegionFirst,uint16(mXBlock * mVolume.m_uBlockSideLength));
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
mVoxelIndexInBlock = mXPosInBlock +
mYPosInBlock * mVolume.m_uBlockSideLength +
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
mYPosInBlock++;
mYPosInVolume++;
mCurrentVoxel += mVolume.m_uBlockSideLength;
if((mYPosInBlock == mVolume.m_uBlockSideLength) || (mYPosInVolume > mYRegionLast))
{
mYPosInVolume = (std::max)(mYRegionFirst,uint16(mYBlock * mVolume.m_uBlockSideLength));
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
mVoxelIndexInBlock = mXPosInBlock +
mYPosInBlock * mVolume.m_uBlockSideLength +
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
mZPosInBlock++;
mZPosInVolume++;
mCurrentVoxel += mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
if((mZPosInBlock == mVolume.m_uBlockSideLength) || (mZPosInVolume > mZRegionLast))
{
//At this point we've left the current block. Find a new one...
++mXBlock;
++mBlockIndexInVolume;
if(mXBlock > mXRegionLastBlock)
{
mXBlock = mXRegionFirstBlock;
mBlockIndexInVolume = mXBlock +
mYBlock * mVolume.m_uSideLengthInBlocks +
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
++mYBlock;
mBlockIndexInVolume += mVolume.m_uSideLengthInBlocks;
if(mYBlock > mYRegionLastBlock)
{
mYBlock = mYRegionFirstBlock;
mBlockIndexInVolume = mXBlock +
mYBlock * mVolume.m_uSideLengthInBlocks +
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
++mZBlock;
mBlockIndexInVolume += mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
if(mZBlock > mZRegionLastBlock)
{
mIsValidForRegion = false;
return;
}
}
}
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
//mCurrentBlock = mVolume->m_pBlocks[mBlockIndexInVolume];
mXPosInVolume = (std::max)(mXRegionFirst,uint16(mXBlock * mVolume.m_uBlockSideLength));
mYPosInVolume = (std::max)(mYRegionFirst,uint16(mYBlock * mVolume.m_uBlockSideLength));
mZPosInVolume = (std::max)(mZRegionFirst,uint16(mZBlock * mVolume.m_uBlockSideLength));
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower);
mVoxelIndexInBlock = mXPosInBlock +
mYPosInBlock * mVolume.m_uBlockSideLength +
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
}
}
}
}
template <typename VoxelType>
bool BlockVolumeIterator<VoxelType>::moveForwardInRegionXYZ(void)
{
if(mXPosInVolume < mXRegionLast)
{
++mXPosInVolume;
if(mXPosInVolume % mVolume.m_uBlockSideLength != 0)
{
//No need to compute new block.
++mVoxelIndexInBlock;
++mCurrentVoxel;
}
else
{
//A more complex situation. Just call setPosition().
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
}
}
else
{
mXPosInVolume = mXRegionFirst;
if(mYPosInVolume < mYRegionLast)
{
++mYPosInVolume;
//In the case of 'X' we used a trick to avoid calling this evey time. It's hard to use the same
//trick here because the x position has been reset and so is likely to be in a different block.
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
}
else
{
mYPosInVolume = mYRegionFirst;
if(mZPosInVolume < mZRegionLast)
{
++mZPosInVolume;
//In the case of 'X' we used a trick to avoid calling this evey time. It's hard to use the same
//trick here because the x position has been reset and so is likely to be in a different block.
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
}
else
{
//We've hit the end of the region. Reset x and y positions to where they were.
mXPosInVolume = mXRegionLast;
mYPosInVolume = mYRegionLast;
//Return false to indicate we failed to move forward.
return false;
}
}
}
return true;
}
#pragma endregion
#pragma region Peekers
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1ny1nz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1ny0pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1ny1pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume+1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx0py1nz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx0py0pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - 1);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx0py1pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume+1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1py1nz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1py0pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1py1pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume+1);
}
//////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1ny1nz(void) const
{
if((mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1ny0pz(void) const
{
if((mYPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1ny1pz(void) const
{
if((mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume+1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px0py1nz(void) const
{
if((mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px0py0pz(void) const
{
return *mCurrentVoxel;
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px0py1pz(void) const
{
if((mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume,mZPosInVolume+1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1py1nz(void) const
{
if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1py0pz(void) const
{
if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1py1pz(void) const
{
if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume+1);
}
//////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1ny1nz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1ny0pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1ny1pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume+1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px0py1nz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px0py0pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + 1);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px0py1pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume+1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1py1nz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
{
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume-1);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1py0pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume);
}
template <typename VoxelType>
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1py1pz(void) const
{
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
{
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
}
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume+1);
}
#pragma endregion
}