polyvox/source/SurfacePatch.cpp

426 lines
18 KiB
C++

#include "SurfacePatch.h"
#include "Constants.h"
#include "SurfaceVertex.h"
#include "SurfaceTriangle.h"
#include "SurfaceEdge.h"
#include "OgreLogManager.h"
#include "OgreStringConverter.h"
#include <algorithm>
namespace Ogre
{
SurfacePatch::SurfacePatch()
{
m_listVertices.clear();
m_listTriangles.clear();
m_listEdges.clear();
m_uTrianglesAdded = 0;
m_uVerticesAdded = 0;
vertexIndices = 0;
//beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor.
}
SurfacePatch::~SurfacePatch()
{
}
void SurfacePatch::beginDefinition(void)
{
}
void SurfacePatch::endDefinition(void)
{
//LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded));
//LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size()));
//LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded));
//LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size()));
}
void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
{
//if(m_uTrianglesAdded > 1) return;
//LogManager::getSingleton().logMessage("Adding Triangle " + StringConverter::toString(m_uTrianglesAdded));
m_uTrianglesAdded++;
m_uVerticesAdded += 3;
SurfaceVertexIterator v0Iter = find(m_listVertices.begin(), m_listVertices.end(), v0);
if(v0Iter == m_listVertices.end())
{
//LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v0.position.x) + "," + StringConverter::toString(v0.position.y) + "," + StringConverter::toString(v0.position.z));
m_listVertices.push_back(v0);
v0Iter = m_listVertices.end();
v0Iter--;
}
//else
//LogManager::getSingleton().logMessage("Already Exists " + StringConverter::toString(v0.position.x) + "," + StringConverter::toString(v0.position.y) + "," + StringConverter::toString(v0.position.z));
SurfaceVertexIterator v1Iter = find(m_listVertices.begin(), m_listVertices.end(), v1);
if(v1Iter == m_listVertices.end())
{
//LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v1.position.x) + "," + StringConverter::toString(v1.position.y) + "," + StringConverter::toString(v1.position.z));
m_listVertices.push_back(v1);
v1Iter = m_listVertices.end();
v1Iter--;
}
//else
//LogManager::getSingleton().logMessage("Already Exists " + StringConverter::toString(v1.position.x) + "," + StringConverter::toString(v1.position.y) + "," + StringConverter::toString(v1.position.z));
SurfaceVertexIterator v2Iter = find(m_listVertices.begin(), m_listVertices.end(), v2);
if(v2Iter == m_listVertices.end())
{
//LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v2.position.x) + "," + StringConverter::toString(v2.position.y) + "," + StringConverter::toString(v2.position.z));
m_listVertices.push_back(v2);
v2Iter = m_listVertices.end();
v2Iter--;
}
//else
//LogManager::getSingleton().logMessage("Already Exists " + StringConverter::toString(v2.position.x) + "," + StringConverter::toString(v2.position.y) + "," + StringConverter::toString(v2.position.z));
//LogManager::getSingleton().logMessage("Creating Edges");
SurfaceEdge v0v1;
v0v1.target = v1Iter;
SurfaceEdge v1v2;
v1v2.target = v2Iter;
SurfaceEdge v2v0;
v2v0.target = v0Iter;
m_listEdges.push_back(v0v1);
SurfaceEdgeIterator v0v1Iter = m_listEdges.end();
v0v1Iter--;
m_listEdges.push_back(v1v2);
SurfaceEdgeIterator v1v2Iter = m_listEdges.end();
v1v2Iter--;
m_listEdges.push_back(v2v0);
SurfaceEdgeIterator v2v0Iter = m_listEdges.end();
v2v0Iter--;
v0Iter->edge = v0v1Iter;
v1Iter->edge = v1v2Iter;
v2Iter->edge = v2v0Iter;
v0v1Iter->nextHalfEdge = v1v2Iter;
v1v2Iter->nextHalfEdge = v2v0Iter;
v2v0Iter->nextHalfEdge = v0v1Iter;
SurfaceTriangle triangle;
triangle.edge = v0v1Iter;
m_listTriangles.push_back(triangle);
SurfaceTriangleIterator iterTriangle = m_listTriangles.end();
iterTriangle--;
v0v1Iter->triangle = iterTriangle;
v1v2Iter->triangle = iterTriangle;
v2v0Iter->triangle = iterTriangle;
}
void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter)
{
//LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume");
for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
{
//LogManager::getSingleton().logMessage("In Loop");
const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f;
const float posY = (vertexIter->position.y + m_v3dOffset.y) / 2.0f;
const float posZ = (vertexIter->position.z + m_v3dOffset.z) / 2.0f;
const uint floorX = static_cast<uint>(posX);
const uint floorY = static_cast<uint>(posY);
const uint floorZ = static_cast<uint>(posZ);
NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE;
switch(normalGenerationMethod)
{
case SIMPLE:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0;
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0);
}
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0);
}
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil);
}
vertexIter->normal.normalise();
break;
}
case CENTRAL_DIFFERENCE:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const Vector3 gradFloor = volIter.getCentralDifferenceGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getCentralDifferenceGradient();
vertexIter->normal = gradFloor + gradCeil;
vertexIter->normal *= -1;
vertexIter->normal.normalise();
break;
}
case SOBEL:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const Vector3 gradFloor = volIter.getSobelGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getSobelGradient();
vertexIter->normal = gradFloor + gradCeil;
vertexIter->normal *= -1;
vertexIter->normal.normalise();
break;
}
}
}
}
void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
{
vertexData.clear();
indexData.clear();
vertexData.resize(m_listVertices.size());
std::copy(m_listVertices.begin(), m_listVertices.end(), vertexData.begin());
/*LogManager::getSingleton().logMessage("----------Vertex Data----------");
for(std::vector<SurfaceVertex>::iterator vertexIter = vertexData.begin(); vertexIter != vertexData.end(); ++vertexIter)
{
LogManager::getSingleton().logMessage(StringConverter::toString(vertexIter->position.x) + "," + StringConverter::toString(vertexIter->position.y) + "," + StringConverter::toString(vertexIter->position.z));
}
LogManager::getSingleton().logMessage("----------End Vertex Data----------");*/
for(SurfaceTriangleIterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
{
//LogManager::getSingleton().logMessage("Begin Triangle:");
std::vector<SurfaceVertex>::iterator iterVertex;
SurfaceEdgeIterator edgeIter;
edgeIter = iterTriangles->edge;
//LogManager::getSingleton().logMessage("Edge Target " + StringConverter::toString(edgeIter->target->position.x) + "," + StringConverter::toString(edgeIter->target->position.y) + "," + StringConverter::toString(edgeIter->target->position.z));
iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target));
LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z));
indexData.push_back(iterVertex - vertexData.begin());
edgeIter = edgeIter->nextHalfEdge;
iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target));
//LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z));
indexData.push_back(iterVertex - vertexData.begin());
edgeIter = edgeIter->nextHalfEdge;
iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target));
//LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z));
indexData.push_back(iterVertex - vertexData.begin());
//LogManager::getSingleton().logMessage("End Triangle");
}
}
/*void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
{
vertexData.clear();
indexData.clear();
vertexData.resize(m_setVertices.size());
std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
{
std::vector<SurfaceVertex>::iterator iterVertex;
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
indexData.push_back(iterVertex - vertexData.begin());
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1)));
indexData.push_back(iterVertex - vertexData.begin());
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2)));
indexData.push_back(iterVertex - vertexData.begin());
}
}*/
#ifdef BLAH
void SurfacePatch::decimate(void)
{
LogManager::getSingleton().logMessage("Vertices before decimation = " + StringConverter::toString(m_setVertices.size()));
LogManager::getSingleton().logMessage("Triangles before decimation = " + StringConverter::toString(m_setTriangles.size()));
//Build the lists of connected vertices
/*for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
vertexIter->listConnectedVertices.clear();
for(std::list<SurfaceTriangleIterator>::iterator triangleIter = vertexIter->listTrianglesUsingThisVertex.begin(); triangleIter != vertexIter->listTrianglesUsingThisVertex.end(); ++triangleIter)
{
SurfaceVertexIterator connectedVertex;
connectedVertex = (*triangleIter)->v0;
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back(connectedVertex);
connectedVertex = (*triangleIter)->v1;
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back(connectedVertex);
connectedVertex = (*triangleIter)->v2;
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back(connectedVertex);
}
//Remove self from own connected vertex list
vertexIter->listConnectedVertices.remove(vertexIter);
}*/
//do the vertex merging
//for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
for(uint ct = 0; ct < 500; ++ct)
{
SurfaceVertexIterator currentVertexIter;
for(currentVertexIter = m_setVertices.begin(); currentVertexIter != m_setVertices.end(); ++currentVertexIter)
{
//LogManager::getSingleton().logMessage("Vertex Pos = " + StringConverter::toString(vertexIter->position.x) + "," + StringConverter::toString(vertexIter->position.y) + "," + StringConverter::toString(vertexIter->position.z) + " No of connected vertices = " + StringConverter::toString(vertexIter->listConnectedVertices.size()));
/*if(vertexIter->listConnectedVertices.size() == 6)
break;*/
if(currentVertexIter->flags == 0)
break;
if(currentVertexIter->flags == 0x01)
break;
if(currentVertexIter->flags == 0x02)
break;
if(currentVertexIter->flags == 0x04)
break;
if(currentVertexIter->flags == 0x08)
break;
}
if(currentVertexIter == m_setVertices.end())
break;
SurfaceVertex& currentVertex = *currentVertexIter;
//Find a vertex to merge with
/*std::list<SurfaceVertexIterator>::iterator firstConnectedVertexIter = currentVertex.listConnectedVertices.begin();
SurfaceVertex& vertexToMergeWith = (*(*firstConnectedVertexIter));
SurfaceVertexIterator vertexToMergeWithIter = m_setVertices.find(vertexToMergeWith);*/
SurfaceVertexIterator vertexToMergeWithIter = (*(currentVertex.listTrianglesUsingThisVertex.begin()))->v0;
SurfaceVertex vertexToMergeWith = *vertexToMergeWithIter;
if(currentVertex == vertexToMergeWith)
{
vertexToMergeWithIter = (*(currentVertex.listTrianglesUsingThisVertex.begin()))->v1;
vertexToMergeWith = *vertexToMergeWithIter;
}
for(std::list<SurfaceTriangleIterator>::iterator triangleIterIter = currentVertex.listTrianglesUsingThisVertex.begin(); triangleIterIter != currentVertex.listTrianglesUsingThisVertex.end(); ++triangleIterIter)
{
SurfaceVertex connectedVertex = (*(*triangleIterIter)->v0);
}
//Change triangles to use new vertex
for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
{
if(*(iterTriangles->v0) == currentVertex)
iterTriangles->v0 = vertexToMergeWithIter;
if(*(iterTriangles->v1) == currentVertex)
iterTriangles->v1 = vertexToMergeWithIter;
if(*(iterTriangles->v2) == currentVertex)
iterTriangles->v2 = vertexToMergeWithIter;
}
//Remove the vertex from other connected vertex lists
/*for(std::list<SurfaceVertexIterator>::iterator connectedVertexIter = currentVertex.listConnectedVertices.begin(); connectedVertexIter != currentVertex.listConnectedVertices.end(); ++connectedVertexIter)
{
for(std::list<SurfaceVertexIterator>::iterator secondLevelConnectedIter = (*connectedVertexIter)->listConnectedVertices.begin(); secondLevelConnectedIter != (*connectedVertexIter)->listConnectedVertices.end(); ++secondLevelConnectedIter)
{
if((*(*secondLevelConnectedIter)) == currentVertex)
{
(*connectedVertexIter)->listConnectedVertices.remove(secondLevelConnected);
break;
}
}
}*/
//Now remove the vertex as nothing should point to it.
m_setVertices.erase(currentVertexIter);
}
}
/*bool SurfacePatch::verticesArePlanar(SurfaceVertexIterator iterCurrentVertex)
{
//FIXME - specially handle the case where they are all the same.
//This is happening a lot after many vertices have been moved round?
bool allXMatch = true;
bool allYMatch = true;
bool allZMatch = true;
bool allNormalsMatch = true;
//FIXME - reorder come of these tests based on likelyness to fail?
//std::set<uint>::iterator iterConnectedVertices;
std::list<SurfaceVertexIterator> listConnectedVertices = iterCurrentVertex->listConnectedVertices;
std::list<SurfaceVertexIterator>::iterator iterConnectedVertices;
for(iterConnectedVertices = listConnectedVertices.begin(); iterConnectedVertices != listConnectedVertices.end(); ++iterConnectedVertices)
{
if(iterCurrentVertex->position.x != (*iterConnectedVertices)->position.x)
{
allXMatch = false;
}
if(iterCurrentVertex->position.y != (*iterConnectedVertices)->position.y)
{
allYMatch = false;
}
if(iterCurrentVertex->position.z != (*iterConnectedVertices)->position.z)
{
allZMatch = false;
}
//FIXME - are these already normalised? We should make sure they are...
if(iterCurrentVertex->normal.normalisedCopy().dotProduct((*iterConnectedVertices)->normal.normalisedCopy()) < 0.99)
{
return false;
}
}
return allXMatch || allYMatch || allZMatch;
}*/
#endif
}