polyvox/media/materials/programs/ColourMap3DFragmentProgram.cg
2007-10-08 21:26:13 +00:00

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struct a2v
{
float4 Position : POSITION; //in object space
float3 Normal : NORMAL;
};
struct v2f
{
float4 Position : POSITION; //in projection space
float4 Color : COLOR;
float4 TexCoords : TEXCOORD0;
};
float4 main(v2f IN, uniform sampler3D colourMap : TEXUNIT0) : COLOR
{
float3 colourMapValue = tex3D(colourMap, IN.TexCoords.xyz).rgb;
return float4(colourMapValue*IN.Color.rgb, 1.0);
}
/*float4 main(v2f IN, uniform sampler3D detailTexture : TEXUNIT0) : COLOR
{
float3 detailColor = tex3D(detailTexture, IN.TexCoords.xyz).rgb;
return float4(detailColor * IN.Color.rgb, 1.0);
} */