28 lines
674 B
Plaintext
28 lines
674 B
Plaintext
struct a2v
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{
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float4 Position : POSITION; //in object space
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float3 Normal : NORMAL;
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};
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struct v2f
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{
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float4 Position : POSITION; //in projection space
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float4 Color : COLOR;
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float4 TexCoords : TEXCOORD0;
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};
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float4 main(v2f IN, uniform sampler3D colourMap : TEXUNIT0) : COLOR
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{
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float3 colourMapValue = tex3D(colourMap, IN.TexCoords.xyz).rgb;
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return float4(colourMapValue*IN.Color.rgb, 1.0);
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}
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/*float4 main(v2f IN, uniform sampler3D detailTexture : TEXUNIT0) : COLOR
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{
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float3 detailColor = tex3D(detailTexture, IN.TexCoords.xyz).rgb;
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return float4(detailColor * IN.Color.rgb, 1.0);
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} */ |