The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects.
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*******************************************************************************
|
|
Copyright (c) 2005-2009 David Williams
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*******************************************************************************/
|
|
|
|
#ifndef __BasicExample_OpenGLWidget_H__
|
|
#define __BasicExample_OpenGLWidget_H__
|
|
|
|
#include "PolyVoxCore/SurfaceMesh.h"
|
|
|
|
#include "glew/glew.h"
|
|
|
|
#include <QGLWidget>
|
|
#include <QGLShaderProgram>
|
|
|
|
class OpenGLWidget : public QGLWidget
|
|
{
|
|
public:
|
|
//Constructor
|
|
OpenGLWidget(QWidget *parent);
|
|
|
|
//Mouse handling
|
|
void mouseMoveEvent(QMouseEvent* event);
|
|
void mousePressEvent(QMouseEvent* event);
|
|
|
|
//Convert a SurfaceMesh to OpenGL index/vertex buffers
|
|
void setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>& surfaceMesh);
|
|
|
|
protected:
|
|
//Qt OpenGL functions
|
|
void initializeGL();
|
|
void resizeGL(int w, int h);
|
|
void paintGL();
|
|
|
|
private:
|
|
//Index/vertex buffer data
|
|
GLuint noOfIndices;
|
|
GLuint indexBuffer;
|
|
GLuint vertexBuffer;
|
|
GLuint vertexArrayObject;
|
|
|
|
QGLShaderProgram shader;
|
|
|
|
//Mouse data
|
|
QPoint m_LastFrameMousePos;
|
|
QPoint m_CurrentMousePos;
|
|
int m_xRotation;
|
|
int m_yRotation;
|
|
};
|
|
|
|
#endif //__BasicExample_OpenGLWidget_H__
|