2011-03-12 12:44:58 +00:00

83 lines
2.9 KiB
C++

/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_Region_H__
#define __PolyVox_Region_H__
#include "PolyVoxImpl/TypeDef.h"
#include "Vector.h"
namespace PolyVox
{
#ifdef SWIG
class Region
#else
class POLYVOXCORE_API Region
#endif
{
public:
const static Region MaxRegion;
Region();
Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner);
uint32_t getDepth(void) const;
Vector3DUint32 getDimensions(void);
uint32_t getHeight(void) const;
const Vector3DInt32& getLowerCorner(void) const;
const Vector3DInt32& getUpperCorner(void) const;
uint32_t getWidth(void) const;
void setLowerCorner(const Vector3DInt32& v3dLowerCorner);
void setUpperCorner(const Vector3DInt32& v3dUpperCorner);
bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const;
bool containsPoint(const Vector3DInt32& pos, uint8_t boundary = 0) const;
void cropTo(const Region& other);
/// Deprecated and wrong by 1 - use getDepth() instead.
int32_t depth(void) const;
/// Deprecated and wrong by 1 - use getHeight() instead.
int32_t height(void) const;
void shift(const Vector3DInt32& amount);
void shiftLowerCorner(const Vector3DInt32& amount);
void shiftUpperCorner(const Vector3DInt32& amount);
/// Deprecated and wrong by 1 - use getDimensions() instead.
Vector3DInt32 dimensions(void);
/// Deprecated and wrong by 1 - use getWidth() instead.
int32_t width(void) const;
private:
Vector3DInt32 m_v3dLowerCorner;
Vector3DInt32 m_v3dUpperCorner;
//FIXME - This variable is unused, but without it the OpenGL example crashes in release mode
//when the volume size is 128^3 and the level of detail is 2. Very strange, but consistant.
//Presubablly some kind of alignment issue? It started after this class was changed to use
//int16's rather than int32's. To be investigated.
uint8_t dummy;
};
}
#endif