196 lines
6.8 KiB
C++
196 lines
6.8 KiB
C++
#include "SurfacePatchRenderable.h"
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#include "SurfaceEdge.h"
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#include "OgreVertexIndexData.h"
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#include <limits>
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namespace Ogre
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{
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SurfacePatchRenderable::SurfacePatchRenderable(SurfacePatch& patchToRender, const String& material)
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{
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//Set up what we can of the vertex data
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mRenderOp.vertexData = new VertexData();
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mRenderOp.vertexData->vertexStart = 0;
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mRenderOp.vertexData->vertexCount = 0;
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mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
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//Set up what we can of the index data
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mRenderOp.indexData = new IndexData();
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mRenderOp.useIndexes = true;
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mRenderOp.indexData->indexStart = 0;
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mRenderOp.indexData->indexCount = 0;
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//Set up the vertex declaration
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VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;
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decl->removeAllElements();
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decl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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decl->addElement(0, 3 * sizeof(float), VET_FLOAT3, VES_NORMAL);
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decl->addElement(0, 6 * sizeof(float), VET_FLOAT1, VES_TEXTURE_COORDINATES);
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this->setMaterial(material);
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setGeometry(patchToRender);
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}
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SurfacePatchRenderable::~SurfacePatchRenderable(void)
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{
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delete mRenderOp.vertexData;
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delete mRenderOp.indexData;
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}
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void SurfacePatchRenderable::updateWithNewSurfacePatch(SurfacePatch& patchToRender)
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{
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setGeometry(patchToRender);
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}
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void SurfacePatchRenderable::setGeometry(SurfacePatch& patchToRender)
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{
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//Initialization stuff
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mRenderOp.vertexData->vertexCount = patchToRender.getNoOfVertices();
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mRenderOp.indexData->indexCount = patchToRender.getNoOfTriangles() * 3;
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VertexBufferBinding *bind = mRenderOp.vertexData->vertexBufferBinding;
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HardwareVertexBufferSharedPtr vbuf =
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HardwareBufferManager::getSingleton().createVertexBuffer(
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mRenderOp.vertexData->vertexDeclaration->getVertexSize(0),
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mRenderOp.vertexData->vertexCount,
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HardwareBuffer::HBU_STATIC_WRITE_ONLY,
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false);
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bind->setBinding(0, vbuf);
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HardwareIndexBufferSharedPtr ibuf =
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HardwareBufferManager::getSingleton().createIndexBuffer(
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HardwareIndexBuffer::IT_16BIT, // type of index
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mRenderOp.indexData->indexCount, // number of indexes
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HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
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false); // no shadow buffer
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mRenderOp.indexData->indexBuffer = ibuf;
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std::vector<SurfaceVertex> vertexData;
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vertexData.resize(patchToRender.getNoOfVertices());
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std::copy(patchToRender.getVerticesBegin(), patchToRender.getVerticesEnd(), vertexData.begin());
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// Drawing stuff
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Vector3 vaabMin(std::numeric_limits<Real>::max(),std::numeric_limits<Real>::max(),std::numeric_limits<Real>::max());
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Vector3 vaabMax(0.0,0.0,0.0);
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//Vector3 vaabMin2 = vertexData[0].getPosition().toOgreVector3();
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//Vector3 vaabMax2 = vertexData[vertexData.size()-1].getPosition().toOgreVector3();
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Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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//for(int i = 0; i < size; i++)
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for(SurfaceVertexConstIterator vertexIter = patchToRender.getVerticesBegin(); vertexIter != patchToRender.getVerticesEnd(); ++vertexIter)
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{
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*prPos++ = vertexIter->getPosition().x/2.0f;
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*prPos++ = vertexIter->getPosition().y/2.0f;
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*prPos++ = vertexIter->getPosition().z/2.0f;
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*prPos++ = vertexIter->getNormal().x;
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*prPos++ = vertexIter->getNormal().y;
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*prPos++ = vertexIter->getNormal().z;
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*prPos++ = vertexIter->getAlpha();
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if(vertexIter->getPosition().x < vaabMin.x)
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vaabMin.x = vertexIter->getPosition().x;
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if(vertexIter->getPosition().y < vaabMin.y)
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vaabMin.y = vertexIter->getPosition().y;
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if(vertexIter->getPosition().z < vaabMin.z)
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vaabMin.z = vertexIter->getPosition().z;
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if(vertexIter->getPosition().x > vaabMax.x)
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vaabMax.x = vertexIter->getPosition().x;
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if(vertexIter->getPosition().y > vaabMax.y)
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vaabMax.y = vertexIter->getPosition().y;
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if(vertexIter->getPosition().z > vaabMax.z)
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vaabMax.z = vertexIter->getPosition().z;
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}
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vbuf->unlock();
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//LogManager::getSingleton().logMessage("vaabMin = " + StringConverter::toString(vaabMin ) + ", vaabMax = " + StringConverter::toString(vaabMax ));
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//LogManager::getSingleton().logMessage("vaabMin2 = " + StringConverter::toString(vaabMin2) + ", vaabMax2 = " + StringConverter::toString(vaabMax2));
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vaabMin /= 2.0f;
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vaabMax /= 2.0f;
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mBox.setExtents(vaabMin, vaabMax);
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/*std::vector<SurfaceVertex> verticesToSet;
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std::vector<uint> indicesToSet;
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patchToRender.getVertexAndIndexData(verticesToSet, indicesToSet);*/
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unsigned short* pIdx = static_cast<unsigned short*>(ibuf->lock(HardwareBuffer::HBL_DISCARD));
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/*for(int i = 0; i < indicesToSet.size(); i++)
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{
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*pIdx = indicesToSet[i];
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LogManager::getSingleton().logMessage("Correct pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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}*/
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for(SurfaceTriangleConstIterator iterTriangles = patchToRender.getTrianglesBegin(); iterTriangles != patchToRender.getTrianglesEnd(); ++iterTriangles)
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{
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std::vector<SurfaceVertex>::iterator iterVertex;
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SurfaceEdgeIterator edgeIter;
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edgeIter = iterTriangles->getEdge();
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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*pIdx = (iterVertex - vertexData.begin());
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//LogManager::getSingleton().logMessage("Wrong pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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edgeIter = edgeIter->getNextHalfEdge();
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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*pIdx = (iterVertex - vertexData.begin());
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//LogManager::getSingleton().logMessage("Wrong pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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edgeIter = edgeIter->getNextHalfEdge();
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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*pIdx = (iterVertex - vertexData.begin());
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//LogManager::getSingleton().logMessage("Wrong pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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}
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ibuf->unlock();
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}
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Real SurfacePatchRenderable::getSquaredViewDepth(const Camera *cam) const
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{
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Vector3 vMin, vMax, vMid, vDist;
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vMin = mBox.getMinimum();
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vMax = mBox.getMaximum();
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vMid = ((vMin - vMax) * 0.5) + vMin;
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vDist = cam->getDerivedPosition() - vMid;
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return vDist.squaredLength();
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}
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Real SurfacePatchRenderable::getBoundingRadius(void) const
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{
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return Math::Sqrt((std::max)(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength()));
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//return mRadius;
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}
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/*
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void Line3D::getWorldTransforms(Matrix4 *xform) const
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{
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// return identity matrix to prevent parent transforms
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*xform = Matrix4::IDENTITY;
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}
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*/
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const Quaternion &SurfacePatchRenderable::getWorldOrientation(void) const
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{
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return Quaternion::IDENTITY;
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}
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const Vector3 &SurfacePatchRenderable::getWorldPosition(void) const
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{
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return Vector3::ZERO;
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}
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}
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