45 lines
2.2 KiB
C++
45 lines
2.2 KiB
C++
#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __PolyVoxImpl_ReferenceSurfaceExtractor_H__
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#define __PolyVoxImpl_ReferenceSurfaceExtractor_H__
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#pragma region Headers
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#include "PolyVoxCore/Constants.h"
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#include "PolyVoxCore/PolyVoxForwardDeclarations.h"
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#include "PolyVoxCore/TypeDef.h"
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#include "CPlusPlusZeroXSupport.h"
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#pragma endregion
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#include <vector>
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namespace PolyVox
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{
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///A simple version of the surface extractor optimised for readability rather than speed.
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void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //FIXME - should pass variables by reference?
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///Determines whether a vertex already exists for a given edge, and if so returns it's index.
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int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ);
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///Sets the index of an existing vertex for a given edge.
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void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ);
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}
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#endif |