92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
#pragma region License
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#pragma endregion
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#include <sstream>
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#include "SurfaceVertex.h"
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namespace PolyVox
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{
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SurfaceVertex::SurfaceVertex()
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{
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}
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SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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,m_bIsMaterialEdgeVertex(false)
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{
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}
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SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
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:position(positionToSet)
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,normal(normalToSet)
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,material(materialToSet)
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,m_bIsMaterialEdgeVertex(false)
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{
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}
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float SurfaceVertex::getMaterial(void) const
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{
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return material;
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}
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const Vector3DFloat& SurfaceVertex::getNormal(void) const
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{
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return normal;
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}
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const Vector3DFloat& SurfaceVertex::getPosition(void) const
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{
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return position;
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}
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bool SurfaceVertex::isEdgeVertex(void) const
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{
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return m_bIsEdgeVertex;
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}
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void SurfaceVertex::setEdgeVertex(bool isEdgeVertex)
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{
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m_bIsEdgeVertex = isEdgeVertex;
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}
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void SurfaceVertex::setMaterial(float materialToSet)
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{
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material = materialToSet;
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}
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void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet)
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{
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normal = normalToSet;
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}
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void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet)
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{
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position = positionToSet;
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}
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}
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