185 lines
5.6 KiB
C++
185 lines
5.6 KiB
C++
/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#include "OpenGLWidget.h"
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#include "MaterialDensityPair.h"
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#include "CubicSurfaceExtractor.h"
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#include "CubicSurfaceExtractorWithNormals.h"
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#include "SurfaceMesh.h"
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#include "Volume.h"
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#include "MeshDecimator.h"
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#include <QApplication>
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//Use the PolyVox namespace
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using namespace PolyVox;
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void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius)
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{
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//This vector hold the position of the center of the volume
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//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
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Vector3DFloat v3dVolCenter(16, 16, 16);
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//This three-level for loop iterates over every voxel in the volume
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for (int z = 0; z < volData.getWidth(); z++)
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{
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for (int y = 0; y < volData.getHeight(); y++)
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{
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for (int x = 0; x < volData.getDepth(); x++)
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{
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//Store our current position as a vector...
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Vector3DFloat v3dCurrentPos(x,y,z);
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//And compute how far the current position is from the center of the volume
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float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
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//If the current voxel is less than 'radius' units from the center then we make it solid.
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if(fDistToCenter <= fRadius)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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uint8_t uMaterial = 3;
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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voxel.setMaterial(uMaterial);
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//Write the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}
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}
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}
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void addNormals(const PolyVox::SurfaceMesh<PolyVox::PositionMaterial>& inputMesh, PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>& outputMesh)
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{
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outputMesh.m_Region = inputMesh.m_Region;
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outputMesh.m_vecTriangleIndices.clear();
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for(int ct = 0; ct < inputMesh.m_vecTriangleIndices.size(); ++ct)
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{
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outputMesh.m_vecTriangleIndices.push_back(inputMesh.m_vecTriangleIndices[ct]);
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}
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outputMesh.m_vecVertices.clear();
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for(int ct = 0; ct < inputMesh.m_vecVertices.size(); ++ct)
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{
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PositionMaterialNormal vertex;
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vertex.position = inputMesh.m_vecVertices[ct].position;
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vertex.material = inputMesh.m_vecVertices[ct].material;
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outputMesh.m_vecVertices.push_back(vertex);
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}
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outputMesh.generateAveragedFaceNormals(true, true);
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}
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int main(int argc, char *argv[])
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{
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//Create and show the Qt OpenGL window
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QApplication app(argc, argv);
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OpenGLWidget openGLWidget(0);
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openGLWidget.show();
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//Create an empty volume and then place a sphere in it
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Volume<MaterialDensityPair44> volData(32, 32, 32, 32);
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//createSphereInVolume(volData, 30);
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//This three-level for loop iterates over every voxel in the volume
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/*for (int z = 8; z < 24; z++)
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{
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for (int y = 8; y < 24; y++)
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{
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for (int x = 8; x < 16; x++)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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voxel.setMaterial(3);
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//Write the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}
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for (int z = 8; z < 24; z++)
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{
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for (int y = 8; y < 24; y++)
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{
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for (int x = 16; x < 24; x++)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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voxel.setMaterial(5);
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//Write the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}*/
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createSphereInVolume(volData, 10);
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//Extract the surface
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Region region(Vector3DInt16(0,0,0), Vector3DInt16(20,20,20));
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SurfaceMesh<PositionMaterial> mesh;
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//CubicSurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
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CubicSurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, region, &mesh);
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surfaceExtractor.execute();
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/*SurfaceMesh<PositionMaterialNormal> meshWithNormals;
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addNormals(mesh, meshWithNormals);
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meshWithNormals.decimate(0.99);*/
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MeshDecimator<PositionMaterial> decimator(&mesh);
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decimator.execute();
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SurfaceMesh<PositionMaterialNormal> meshWithNormals;
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addNormals(mesh, meshWithNormals);
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//Pass the surface to the OpenGL window
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openGLWidget.setSurfaceMeshToRender(meshWithNormals);
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//openGLWidget.setSurfaceMeshToRender(mesh);
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//Run the message pump.
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return app.exec();
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}
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