polyvox/source/SurfacePatch.cpp
2007-09-02 11:16:58 +00:00

259 lines
9.7 KiB
C++

#include "SurfacePatch.h"
#include "Constants.h"
#include "SurfaceVertex.h"
#include "SurfaceTriangle.h"
#include "OgreLogManager.h"
#include "OgreStringConverter.h"
#include <algorithm>
namespace Ogre
{
SurfacePatch::SurfacePatch()
{
m_setVertices.clear();
m_setTriangles.clear();
m_uTrianglesAdded = 0;
m_uVerticesAdded = 0;
vertexIndices = 0;
//beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor.
}
SurfacePatch::~SurfacePatch()
{
}
void SurfacePatch::beginDefinition(void)
{
}
void SurfacePatch::endDefinition(void)
{
//LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded));
//LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size()));
//LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded));
//LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size()));
}
void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
{
m_uTrianglesAdded++;
m_uVerticesAdded += 3;
SurfaceTriangle triangle;
triangle.v0 = m_setVertices.insert(v0).first;
triangle.v1 = m_setVertices.insert(v1).first;
triangle.v2 = m_setVertices.insert(v2).first;
SurfaceTriangleIterator iterTriangle = m_setTriangles.insert(triangle).first;
triangle.v0->listTrianglesUsingThisVertex.push_back(iterTriangle);
triangle.v1->listTrianglesUsingThisVertex.push_back(iterTriangle);
triangle.v2->listTrianglesUsingThisVertex.push_back(iterTriangle);
}
void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter)
{
//LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume");
for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
//LogManager::getSingleton().logMessage("In Loop");
const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f;
const float posY = (vertexIter->position.y + m_v3dOffset.y) / 2.0f;
const float posZ = (vertexIter->position.z + m_v3dOffset.z) / 2.0f;
const uint floorX = static_cast<uint>(posX);
const uint floorY = static_cast<uint>(posY);
const uint floorZ = static_cast<uint>(posZ);
NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE;
switch(normalGenerationMethod)
{
case SIMPLE:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0;
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0);
}
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0);
}
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil);
}
vertexIter->normal.normalise();
break;
}
case CENTRAL_DIFFERENCE:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const Vector3 gradFloor = volIter.getCentralDifferenceGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getCentralDifferenceGradient();
vertexIter->normal = gradFloor + gradCeil;
vertexIter->normal *= -1;
vertexIter->normal.normalise();
break;
}
case SOBEL:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const Vector3 gradFloor = volIter.getSobelGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getSobelGradient();
vertexIter->normal = gradFloor + gradCeil;
vertexIter->normal *= -1;
vertexIter->normal.normalise();
break;
}
}
}
}
void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
{
vertexData.clear();
indexData.clear();
vertexData.resize(m_setVertices.size());
std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
{
std::vector<SurfaceVertex>::iterator iterVertex;
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
indexData.push_back(iterVertex - vertexData.begin());
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1)));
indexData.push_back(iterVertex - vertexData.begin());
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2)));
indexData.push_back(iterVertex - vertexData.begin());
}
}
void SurfacePatch::decimate(void)
{
//Build the lists of connected vertices
for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
for(std::list<SurfaceTriangleIterator>::iterator triangleIter = vertexIter->listTrianglesUsingThisVertex.begin(); triangleIter != vertexIter->listTrianglesUsingThisVertex.end(); ++triangleIter)
{
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v0) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back((*triangleIter)->v0);
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v1) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back((*triangleIter)->v1);
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v2) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back((*triangleIter)->v2);
}
}
//do the vertex merging
for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
if(vertexIter->alpha < 0.9)
continue;
if(true/*verticesArePlanar(vertexIter)*/)
{
//Find a vertex to merge with
SurfaceVertexIterator vertexToMergeWith = (*(vertexIter->listTrianglesUsingThisVertex.begin()))->v0;
if(vertexIter == vertexToMergeWith)
{
vertexToMergeWith = (*(vertexIter->listTrianglesUsingThisVertex.begin()))->v1;
}
//Change triangles to use new vertex
for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
{
if(iterTriangles->v0 == vertexIter)
iterTriangles->v0 = vertexToMergeWith;
if(iterTriangles->v1 == vertexIter)
iterTriangles->v1 = vertexToMergeWith;
if(iterTriangles->v2 == vertexIter)
iterTriangles->v2 = vertexToMergeWith;
}
//Change connected vertices to use new vertex
}
}
}
/*bool SurfacePatch::verticesArePlanar(SurfaceVertexIterator iterCurrentVertex)
{
//FIXME - specially handle the case where they are all the same.
//This is happening a lot after many vertices have been moved round?
bool allXMatch = true;
bool allYMatch = true;
bool allZMatch = true;
bool allNormalsMatch = true;
//FIXME - reorder come of these tests based on likelyness to fail?
//std::set<uint>::iterator iterConnectedVertices;
std::list<SurfaceVertexIterator> listConnectedVertices = iterCurrentVertex->listConnectedVertices;
std::list<SurfaceVertexIterator>::iterator iterConnectedVertices;
for(iterConnectedVertices = listConnectedVertices.begin(); iterConnectedVertices != listConnectedVertices.end(); ++iterConnectedVertices)
{
if(iterCurrentVertex->position.x != (*iterConnectedVertices)->position.x)
{
allXMatch = false;
}
if(iterCurrentVertex->position.y != (*iterConnectedVertices)->position.y)
{
allYMatch = false;
}
if(iterCurrentVertex->position.z != (*iterConnectedVertices)->position.z)
{
allZMatch = false;
}
//FIXME - are these already normalised? We should make sure they are...
if(iterCurrentVertex->normal.normalisedCopy().dotProduct((*iterConnectedVertices)->normal.normalisedCopy()) < 0.99)
{
return false;
}
}
return allXMatch || allYMatch || allZMatch;
}*/
}