66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#include "OpenGLImmediateModeSupport.h"
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#include "PolyVoxCore/IndexedSurfacePatch.h"
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using namespace PolyVox;
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using namespace std;
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void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
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{
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const vector<SurfaceVertex>& vecVertices = isp.getVertices();
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const vector<uint32>& vecIndices = isp.getIndices();
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glBegin(GL_TRIANGLES);
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for(vector<uint32>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
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{
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const SurfaceVertex& vertex = vecVertices[*iterIndex];
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const Vector3DFloat& v3dVertexPos = vertex.getPosition();
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//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
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const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
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GLfloat red = 0.0f;
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GLfloat green = 0.0f;
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GLfloat blue = 0.0f;
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uint8 material = vertex.getMaterial() + 0.5;
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switch(material)
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{
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case 1:
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red = 1.0;
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green = 0.0;
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blue = 0.0;
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break;
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case 2:
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red = 0.0;
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green = 1.0;
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blue = 0.0;
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break;
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case 3:
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red = 0.0;
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green = 0.0;
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blue = 1.0;
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break;
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case 4:
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red = 1.0;
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green = 1.0;
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blue = 0.0;
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break;
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case 5:
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red = 1.0;
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green = 0.0;
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blue = 1.0;
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break;
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}
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glColor3f(red, green, blue);
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glNormal3f(vertex.getNormal().getX(), vertex.getNormal().getY(), vertex.getNormal().getZ());
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glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ());
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}
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glEnd();
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} |