Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#pragma region License
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_MeshFace_H__
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#define __PolyVox_MeshFace_H__
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#include "MeshEdge.h"
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#include "PolyVoxImpl/TypeDef.h"
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namespace PolyVox
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{
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class POLYVOXCORE_API MeshFace
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{
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public:
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MeshFace();
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bool isSane(void);
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MeshEdge* m_pEdge;
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Vector3DFloat getNormal(void);
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bool collapseFlipsFace(MeshEdge* pEdgeToCollapse);
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bool collapseFlipsFaceImpl(Vector3DFloat fixed0, Vector3DFloat fixed1, Vector3DFloat oldPos, Vector3DFloat newPos);
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};
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}
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#endif |