David Williams 89c48cdc27 Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
2010-02-02 23:18:17 +00:00

84 lines
2.6 KiB
C++

#pragma region License
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#pragma endregion
#ifndef __PolyVox_SurfaceVertex_H__
#define __PolyVox_SurfaceVertex_H__
#include "PolyVoxImpl/TypeDef.h"
#include "Vector.h"
#include <bitset>
namespace PolyVox
{
enum POLYVOXCORE_API VertexFlags
{
VF_ON_MATERIAL_EDGE = 0x00,
VF_ON_GEOMETRY_EDGE_X = 0x01,
VF_ON_GEOMETRY_EDGE_Y = 0x02,
VF_ON_GEOMETRY_EDGE_Z = 0x03
};
class POLYVOXCORE_API SurfaceVertex
{
public:
SurfaceVertex();
SurfaceVertex(Vector3DFloat positionToSet, float materialToSet);
SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet);
float getMaterial(void) const;
const Vector3DFloat& getNormal(void) const;
const Vector3DFloat& getPosition(void) const;
bool isOnEdge(void) const;
bool isOnGeometryEdge(void) const;
bool isOnGeometryEdgeX(void) const;
bool isOnGeometryEdgeY(void) const;
bool isOnGeometryEdgeZ(void) const;
bool isOnMaterialEdge(void) const;
void setMaterial(float materialToSet);
void setNormal(const Vector3DFloat& normalToSet);
void setOnGeometryEdgeX(bool bOnRegionEdge);
void setOnGeometryEdgeY(bool bOnRegionEdge);
void setOnGeometryEdgeZ(bool bOnRegionEdge);
void setOnMaterialEdge(bool bOnMaterialEdge);
void setPosition(const Vector3DFloat& positionToSet);
public:
Vector3DFloat position;
Vector3DFloat normal;
float material; //FIXME: This shouldn't be float on CPU?
std::bitset<4> m_bFlags;
};
//bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs);
}
#endif