Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#pragma region License
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_SurfaceVertex_H__
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#define __PolyVox_SurfaceVertex_H__
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#include "PolyVoxImpl/TypeDef.h"
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#include "Vector.h"
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#include <bitset>
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namespace PolyVox
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{
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enum POLYVOXCORE_API VertexFlags
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{
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VF_ON_MATERIAL_EDGE = 0x00,
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VF_ON_GEOMETRY_EDGE_X = 0x01,
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VF_ON_GEOMETRY_EDGE_Y = 0x02,
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VF_ON_GEOMETRY_EDGE_Z = 0x03
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};
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class POLYVOXCORE_API SurfaceVertex
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{
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public:
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SurfaceVertex();
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SurfaceVertex(Vector3DFloat positionToSet, float materialToSet);
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SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet);
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float getMaterial(void) const;
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const Vector3DFloat& getNormal(void) const;
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const Vector3DFloat& getPosition(void) const;
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bool isOnEdge(void) const;
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bool isOnGeometryEdge(void) const;
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bool isOnGeometryEdgeX(void) const;
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bool isOnGeometryEdgeY(void) const;
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bool isOnGeometryEdgeZ(void) const;
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bool isOnMaterialEdge(void) const;
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void setMaterial(float materialToSet);
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void setNormal(const Vector3DFloat& normalToSet);
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void setOnGeometryEdgeX(bool bOnRegionEdge);
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void setOnGeometryEdgeY(bool bOnRegionEdge);
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void setOnGeometryEdgeZ(bool bOnRegionEdge);
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void setOnMaterialEdge(bool bOnMaterialEdge);
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void setPosition(const Vector3DFloat& positionToSet);
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public:
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Vector3DFloat position;
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Vector3DFloat normal;
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float material; //FIXME: This shouldn't be float on CPU?
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std::bitset<4> m_bFlags;
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};
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//bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs);
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}
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#endif
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