110 lines
3.9 KiB
C++

/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "OpenGLWidget.h"
#include "PolyVoxCore/CubicSurfaceExtractorWithNormals.h"
#include "PolyVoxCore/MarchingCubesSurfaceExtractor.h"
#include "PolyVoxCore/SurfaceMesh.h"
//#include "PolyVoxCore/SimpleVolume.h"
#include "PolyVoxCore/LargeVolume.h"
#include "PolyVoxCore/RLECompressor.h"
#include "PolyVoxCore/FilePager.h"
#include <QApplication>
//Use the PolyVox namespace
using namespace PolyVox;
void createSphereInVolume(LargeVolume<uint8_t>& volData, float fRadius)
{
//This vector hold the position of the center of the volume
Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
//This three-level for loop iterates over every voxel in the volume
for (int z = 0; z < volData.getDepth(); z++)
{
for (int y = 0; y < volData.getHeight(); y++)
{
for (int x = 0; x < volData.getWidth(); x++)
{
//Store our current position as a vector...
Vector3DFloat v3dCurrentPos(x,y,z);
//And compute how far the current position is from the center of the volume
float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
uint8_t uVoxelValue = 0;
//If the current voxel is less than 'radius' units from the center then we make it solid.
if(fDistToCenter <= fRadius)
{
//Our new voxel value
uVoxelValue = 255;
}
//Wrte the voxel value into the volume
volData.setVoxelAt(x, y, z, uVoxelValue);
}
}
}
}
int main(int argc, char *argv[])
{
setTraceStream(&(std::cout));
setDebugStream(&(std::cout));
setInfoStream(&(std::cout));
//Create and show the Qt OpenGL window
QApplication app(argc, argv);
OpenGLWidget openGLWidget(0);
openGLWidget.show();
//Create an empty volume and then place a sphere in it
RLECompressor<uint8_t, uint16_t>* pCompressor = new RLECompressor<uint8_t, uint16_t>();
FilePager<uint8_t>* pFilePager = new FilePager<uint8_t>("D:/temp/voldata/");
LargeVolume<uint8_t> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)), pCompressor, pFilePager, 32);
volData.setMaxNumberOfUncompressedBlocks(6);
volData.setMaxNumberOfBlocksInMemory(7);
createSphereInVolume(volData, 30);
//A mesh object to hold the result of surface extraction
SurfaceMesh<PositionMaterialNormal> mesh;
//Create a surface extractor. Comment out one of the following two lines to decide which type gets created.
CubicSurfaceExtractorWithNormals< LargeVolume<uint8_t> > surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
//MarchingCubesSurfaceExtractor< LargeVolume<uint8_t> > surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
//Execute the surface extractor.
surfaceExtractor.execute();
//Pass the surface to the OpenGL window
openGLWidget.setSurfaceMeshToRender(mesh);
//Run the message pump.
return app.exec();
}