Fixed bugs with RawVolume iterator movement funtions. Proper implementation of RawVolume peek...() functions.
149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_RawVolume_H__
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#define __PolyVox_RawVolume_H__
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#include "PolyVoxCore/Region.h"
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#include "PolyVoxCore/PolyVoxForwardDeclarations.h"
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#include "PolyVoxCore/Volume.h"
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#include <limits>
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#include <memory>
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namespace PolyVox
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{
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template <typename VoxelType>
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class RawVolume : public Volume<VoxelType>
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{
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public:
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#ifndef SWIG
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typedef Volume<VoxelType> VolumeOfVoxelType; //Workaround for GCC/VS2010 differences. See http://goo.gl/qu1wn
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class Sampler : public VolumeOfVoxelType::template Sampler< RawVolume<VoxelType> >
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{
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public:
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Sampler(RawVolume<VoxelType>* volume);
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~Sampler();
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int32_t getPosX(void) const;
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int32_t getPosY(void) const;
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int32_t getPosZ(void) const;
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inline VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt32& v3dNewPos);
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void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
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inline bool setVoxel(VoxelType tValue);
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void movePositiveX(void);
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void movePositiveY(void);
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void movePositiveZ(void);
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void moveNegativeX(void);
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void moveNegativeY(void);
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void moveNegativeZ(void);
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inline VoxelType peekVoxel1nx1ny1nz(void) const;
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inline VoxelType peekVoxel1nx1ny0pz(void) const;
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inline VoxelType peekVoxel1nx1ny1pz(void) const;
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inline VoxelType peekVoxel1nx0py1nz(void) const;
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inline VoxelType peekVoxel1nx0py0pz(void) const;
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inline VoxelType peekVoxel1nx0py1pz(void) const;
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inline VoxelType peekVoxel1nx1py1nz(void) const;
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inline VoxelType peekVoxel1nx1py0pz(void) const;
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inline VoxelType peekVoxel1nx1py1pz(void) const;
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inline VoxelType peekVoxel0px1ny1nz(void) const;
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inline VoxelType peekVoxel0px1ny0pz(void) const;
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inline VoxelType peekVoxel0px1ny1pz(void) const;
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inline VoxelType peekVoxel0px0py1nz(void) const;
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inline VoxelType peekVoxel0px0py0pz(void) const;
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inline VoxelType peekVoxel0px0py1pz(void) const;
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inline VoxelType peekVoxel0px1py1nz(void) const;
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inline VoxelType peekVoxel0px1py0pz(void) const;
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inline VoxelType peekVoxel0px1py1pz(void) const;
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inline VoxelType peekVoxel1px1ny1nz(void) const;
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inline VoxelType peekVoxel1px1ny0pz(void) const;
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inline VoxelType peekVoxel1px1ny1pz(void) const;
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inline VoxelType peekVoxel1px0py1nz(void) const;
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inline VoxelType peekVoxel1px0py0pz(void) const;
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inline VoxelType peekVoxel1px0py1pz(void) const;
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inline VoxelType peekVoxel1px1py1nz(void) const;
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inline VoxelType peekVoxel1px1py0pz(void) const;
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inline VoxelType peekVoxel1px1py1pz(void) const;
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private:
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//Other current position information
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VoxelType* mCurrentVoxel;
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//Whether the current position is inside the volume
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//FIXME - Replace these with flags
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bool m_bIsCurrentPositionValidInX;
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bool m_bIsCurrentPositionValidInY;
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bool m_bIsCurrentPositionValidInZ;
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};
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#endif
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public:
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/// Constructor for creating a fixed size volume.
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RawVolume
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(
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const Region& regValid
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);
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/// Destructor
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~RawVolume();
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/// Gets the value used for voxels which are outside the volume
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VoxelType getBorderValue(void) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
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/// Sets the value used for voxels which are outside the volume
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void setBorderValue(const VoxelType& tBorder);
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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bool setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
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/// Sets the voxel at the position given by a 3D vector
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bool setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue);
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/// Calculates approximatly how many bytes of memory the volume is currently using.
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uint32_t calculateSizeInBytes(void);
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/// Deprecated - I don't think we should expose this function? Let us know if you disagree...
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void resize(const Region& regValidRegion);
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private:
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//The block data
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VoxelType* m_pData;
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//The border value
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VoxelType m_tBorderValue;
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};
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}
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#include "PolyVoxCore/RawVolume.inl"
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#include "PolyVoxCore/RawVolumeSampler.inl"
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#endif //__PolyVox_RawVolume_H__
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