David Williams 90063354bd Added setVoxel() funtion to volume iterators.
Fixed bugs with RawVolume iterator movement funtions.
Proper implementation of RawVolume peek...() functions.
2011-08-15 21:10:09 +01:00

149 lines
5.3 KiB
C++

/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_RawVolume_H__
#define __PolyVox_RawVolume_H__
#include "PolyVoxCore/Region.h"
#include "PolyVoxCore/PolyVoxForwardDeclarations.h"
#include "PolyVoxCore/Volume.h"
#include <limits>
#include <memory>
namespace PolyVox
{
template <typename VoxelType>
class RawVolume : public Volume<VoxelType>
{
public:
#ifndef SWIG
typedef Volume<VoxelType> VolumeOfVoxelType; //Workaround for GCC/VS2010 differences. See http://goo.gl/qu1wn
class Sampler : public VolumeOfVoxelType::template Sampler< RawVolume<VoxelType> >
{
public:
Sampler(RawVolume<VoxelType>* volume);
~Sampler();
int32_t getPosX(void) const;
int32_t getPosY(void) const;
int32_t getPosZ(void) const;
inline VoxelType getVoxel(void) const;
void setPosition(const Vector3DInt32& v3dNewPos);
void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
inline bool setVoxel(VoxelType tValue);
void movePositiveX(void);
void movePositiveY(void);
void movePositiveZ(void);
void moveNegativeX(void);
void moveNegativeY(void);
void moveNegativeZ(void);
inline VoxelType peekVoxel1nx1ny1nz(void) const;
inline VoxelType peekVoxel1nx1ny0pz(void) const;
inline VoxelType peekVoxel1nx1ny1pz(void) const;
inline VoxelType peekVoxel1nx0py1nz(void) const;
inline VoxelType peekVoxel1nx0py0pz(void) const;
inline VoxelType peekVoxel1nx0py1pz(void) const;
inline VoxelType peekVoxel1nx1py1nz(void) const;
inline VoxelType peekVoxel1nx1py0pz(void) const;
inline VoxelType peekVoxel1nx1py1pz(void) const;
inline VoxelType peekVoxel0px1ny1nz(void) const;
inline VoxelType peekVoxel0px1ny0pz(void) const;
inline VoxelType peekVoxel0px1ny1pz(void) const;
inline VoxelType peekVoxel0px0py1nz(void) const;
inline VoxelType peekVoxel0px0py0pz(void) const;
inline VoxelType peekVoxel0px0py1pz(void) const;
inline VoxelType peekVoxel0px1py1nz(void) const;
inline VoxelType peekVoxel0px1py0pz(void) const;
inline VoxelType peekVoxel0px1py1pz(void) const;
inline VoxelType peekVoxel1px1ny1nz(void) const;
inline VoxelType peekVoxel1px1ny0pz(void) const;
inline VoxelType peekVoxel1px1ny1pz(void) const;
inline VoxelType peekVoxel1px0py1nz(void) const;
inline VoxelType peekVoxel1px0py0pz(void) const;
inline VoxelType peekVoxel1px0py1pz(void) const;
inline VoxelType peekVoxel1px1py1nz(void) const;
inline VoxelType peekVoxel1px1py0pz(void) const;
inline VoxelType peekVoxel1px1py1pz(void) const;
private:
//Other current position information
VoxelType* mCurrentVoxel;
//Whether the current position is inside the volume
//FIXME - Replace these with flags
bool m_bIsCurrentPositionValidInX;
bool m_bIsCurrentPositionValidInY;
bool m_bIsCurrentPositionValidInZ;
};
#endif
public:
/// Constructor for creating a fixed size volume.
RawVolume
(
const Region& regValid
);
/// Destructor
~RawVolume();
/// Gets the value used for voxels which are outside the volume
VoxelType getBorderValue(void) const;
/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
/// Gets a voxel at the position given by a 3D vector
VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
/// Sets the value used for voxels which are outside the volume
void setBorderValue(const VoxelType& tBorder);
/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
bool setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
/// Sets the voxel at the position given by a 3D vector
bool setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue);
/// Calculates approximatly how many bytes of memory the volume is currently using.
uint32_t calculateSizeInBytes(void);
/// Deprecated - I don't think we should expose this function? Let us know if you disagree...
void resize(const Region& regValidRegion);
private:
//The block data
VoxelType* m_pData;
//The border value
VoxelType m_tBorderValue;
};
}
#include "PolyVoxCore/RawVolume.inl"
#include "PolyVoxCore/RawVolumeSampler.inl"
#endif //__PolyVox_RawVolume_H__