This website requires JavaScript.
Explore
Help
Sign In
AnotherFoxGuy
/
polyvox
Watch
1
Star
0
Fork
0
You've already forked polyvox
Code
Issues
Pull Requests
Activity
polyvox
/
examples
History
David Williams
9547824f14
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
..
Basic
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00
common
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
DecodeOnGPU
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
OpenGL
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
Paging
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00
Python
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
SmoothLOD
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00
CMakeLists.txt
Reorganise the CMake scripts to make sure the core library is independent
2014-12-10 15:53:25 +00:00