73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#include "Region.h"
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namespace PolyVox
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{
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Region::Region()
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:m_v3dLowerCorner(0,0,0)
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,m_v3dUpperCorner(0,0,0)
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{
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}
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Region::Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner)
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:m_v3dLowerCorner(v3dLowerCorner)
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,m_v3dUpperCorner(v3dUpperCorner)
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{
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}
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const Vector3DInt32& Region::getLowerCorner(void) const
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{
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return m_v3dLowerCorner;
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}
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const Vector3DInt32& Region::getUpperCorner(void) const
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{
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return m_v3dUpperCorner;
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}
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void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner)
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{
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m_v3dLowerCorner = v3dLowerCorner;
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}
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void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner)
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{
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m_v3dUpperCorner = v3dUpperCorner;
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}
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bool Region::containsPoint(const Vector3DFloat& pos, float boundary) const
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{
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return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
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&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
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&& (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary)
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&& (pos.getX() >= m_v3dLowerCorner.getX() + boundary)
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&& (pos.getY() >= m_v3dLowerCorner.getY() + boundary)
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&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
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}
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bool Region::containsPoint(const Vector3DInt32& pos, boost::uint8_t boundary) const
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{
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return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
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&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
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&& (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary)
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&& (pos.getX() >= m_v3dLowerCorner.getX() + boundary)
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&& (pos.getY() >= m_v3dLowerCorner.getY() + boundary)
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&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
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}
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void Region::cropTo(const Region& other)
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{
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m_v3dLowerCorner.setX((std::max)(m_v3dLowerCorner.getX(), other.m_v3dLowerCorner.getX()));
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m_v3dLowerCorner.setY((std::max)(m_v3dLowerCorner.getY(), other.m_v3dLowerCorner.getY()));
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m_v3dLowerCorner.setZ((std::max)(m_v3dLowerCorner.getZ(), other.m_v3dLowerCorner.getZ()));
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m_v3dUpperCorner.setX((std::min)(m_v3dUpperCorner.getX(), other.m_v3dUpperCorner.getX()));
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m_v3dUpperCorner.setY((std::min)(m_v3dUpperCorner.getY(), other.m_v3dUpperCorner.getY()));
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m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ()));
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}
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void Region::shift(const Vector3DInt32& amount)
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{
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m_v3dLowerCorner += amount;
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m_v3dUpperCorner += amount;
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}
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}
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