51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
For Version 1.0
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===============
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Implement Memory Pool
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Clean up normal code - make normal generation a seperate pass.
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Implement mesh smoothing.
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Refine interface to mesh generateion - flags structure?
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Refine interface to volumes and iterators.
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Implement block volume tidy() funtion.
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Remove hard-coded region size.
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Seperate namespaces - PolyVoxCore, PolyVoxUtil, PolyVoxImpl
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Move getChangedRegionGeometry() out of PolyVon and into Thermite?
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Remove/refactor IndexedSurfacePatch? Incorporate into RegionGeometry?
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Change vertex format to ints?
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Check licensing, #regions, etc.
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Decimated version of marching cubes should use less memory.
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Unit test - compare output to reference implementation
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Sort awkward use of 'offset' in decimated marching cubes.
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Use of LinearVolume instead of arrays.
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Add API docs
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Add manual
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Finish OpenGL sample.
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VolumeChangeTracker can be more conservitive regarding when neighbouring regions are modified.
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For Version 2.0
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===============
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Detect detatched regions.
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Handle mesh generation for detatched regions.
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Generate ambient lighting from volume?
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Utility function for closing outside surfaces?
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Consider how seperate surface should be generated for a single region.
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Consider transparent materials like glass.
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Allow writing meshes into volumes?
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Documentation
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=============
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Define the following terms:
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-Voxel
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-Cell
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-Volume
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-Region
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-Block
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Packaging
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=========
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Create components for the NSIS installer (Library, bindings, examples, documentation) - Half done
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Add License
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Add images for installer (and icons)
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Set LZMA compression
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Find a way to include both debug and release builds?
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The .lib files should be part of the 'development' configuration?
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