polyvox/source/SurfacePatch.cpp
2007-09-01 11:40:54 +00:00

170 lines
6.2 KiB
C++

#include "SurfacePatch.h"
#include "Constants.h"
#include "OgreLogManager.h"
#include "OgreStringConverter.h"
#include <algorithm>
namespace Ogre
{
SurfacePatch::SurfacePatch()
{
m_setVertices.clear();
m_listTriangles.clear();
m_uTrianglesAdded = 0;
m_uVerticesAdded = 0;
vertexIndices = 0;
//beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor.
}
SurfacePatch::~SurfacePatch()
{
}
void SurfacePatch::beginDefinition(void)
{
}
void SurfacePatch::endDefinition(void)
{
//LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded));
//LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size()));
//LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded));
//LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size()));
}
void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
{
m_uTrianglesAdded++;
m_uVerticesAdded += 3;
SurfaceTriangle triangle;
triangle.v0 = m_setVertices.insert(v0).first;
triangle.v1 = m_setVertices.insert(v1).first;
triangle.v2 = m_setVertices.insert(v2).first;
m_listTriangles.push_back(triangle);
triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
}
void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter)
{
//LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume");
for(std::set<SurfaceVertex>::iterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
//LogManager::getSingleton().logMessage("In Loop");
const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f;
const float posY = (vertexIter->position.y + m_v3dOffset.y) / 2.0f;
const float posZ = (vertexIter->position.z + m_v3dOffset.z) / 2.0f;
const uint floorX = static_cast<uint>(posX);
const uint floorY = static_cast<uint>(posY);
const uint floorZ = static_cast<uint>(posZ);
NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE;
switch(normalGenerationMethod)
{
case SIMPLE:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0;
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0);
}
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0);
}
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil);
}
vertexIter->normal.normalise();
break;
}
case CENTRAL_DIFFERENCE:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const Vector3 gradFloor = volIter.getCentralDifferenceGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getCentralDifferenceGradient();
vertexIter->normal = gradFloor + gradCeil;
vertexIter->normal *= -1;
vertexIter->normal.normalise();
break;
}
case SOBEL:
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
const Vector3 gradFloor = volIter.getSobelGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getSobelGradient();
vertexIter->normal = gradFloor + gradCeil;
vertexIter->normal *= -1;
vertexIter->normal.normalise();
break;
}
}
}
}
void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
{
vertexData.clear();
indexData.clear();
vertexData.resize(m_setVertices.size());
std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
{
std::vector<SurfaceVertex>::iterator iterVertex;
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
indexData.push_back(iterVertex - vertexData.begin());
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1)));
indexData.push_back(iterVertex - vertexData.begin());
iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2)));
indexData.push_back(iterVertex - vertexData.begin());
}
}
}