polyvox/include/PolyVox/MaterialDensityPair.h
2015-12-26 21:45:41 +00:00

167 lines
5.6 KiB
C++

/*******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 David Williams and Matthew Williams
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
#ifndef __PolyVox_MaterialDensityPair_H__
#define __PolyVox_MaterialDensityPair_H__
#include "DefaultIsQuadNeeded.h" //we'll specialise this function for this voxel type
#include "DefaultMarchingCubesController.h" //We'll specialise the controller contained in here
#include "Impl/PlatformDefinitions.h"
namespace PolyVox
{
/// This class represents a voxel storing only a density.
////////////////////////////////////////////////////////////////////////////////
/// Detailed description...
///
/// \sa Density, Material
////////////////////////////////////////////////////////////////////////////////
template <typename Type, uint8_t NoOfMaterialBits, uint8_t NoOfDensityBits>
class MaterialDensityPair
{
public:
MaterialDensityPair() : m_uMaterial(0), m_uDensity(0) {}
MaterialDensityPair(Type uMaterial, Type uDensity) : m_uMaterial(uMaterial), m_uDensity(uDensity) {}
bool operator==(const MaterialDensityPair& rhs) const
{
return (m_uMaterial == rhs.m_uMaterial) && (m_uDensity == rhs.m_uDensity);
};
bool operator!=(const MaterialDensityPair& rhs) const
{
return !(*this == rhs);
}
MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>& operator+=(const MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>& rhs)
{
m_uDensity += rhs.m_uDensity;
// What should we do with the material? Conceptually the idea of adding materials makes no sense, but for our
// purposes we consider the 'sum' of two materials to just be the max. At least this way it is commutative.
m_uMaterial = (std::max)(m_uMaterial, rhs.m_uMaterial);
return *this;
}
MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>& operator/=(uint32_t rhs)
{
// There's nothing sensible we can do with the material, so this function only affects the density.
m_uDensity /= rhs;
return *this;
}
Type getDensity() const { return m_uDensity; }
Type getMaterial() const { return m_uMaterial; }
void setDensity(Type uDensity) { m_uDensity = uDensity; }
void setMaterial(Type uMaterial) { m_uMaterial = uMaterial; }
static Type getMaxDensity() { return (0x01 << NoOfDensityBits) - 1; }
static Type getMinDensity() { return 0; }
private:
Type m_uMaterial : NoOfMaterialBits;
Type m_uDensity : NoOfDensityBits;
};
template<typename Type, uint8_t NoOfMaterialBits, uint8_t NoOfDensityBits>
class DefaultIsQuadNeeded< MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> >
{
public:
bool operator()(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> back, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> front, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>& materialToUse)
{
if((back.getMaterial() > 0) && (front.getMaterial() == 0))
{
materialToUse = back;
return true;
}
else
{
return false;
}
}
};
template <typename Type, uint8_t NoOfMaterialBits, uint8_t NoOfDensityBits>
class DefaultMarchingCubesController< MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> >
{
public:
typedef Type DensityType;
typedef Type MaterialType;
DefaultMarchingCubesController(void)
{
// Default to a threshold value halfway between the min and max possible values.
m_tThreshold = (MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>::getMinDensity() + MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>::getMaxDensity()) / 2;
}
DefaultMarchingCubesController(DensityType tThreshold)
{
m_tThreshold = tThreshold;
}
DensityType convertToDensity(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> voxel)
{
return voxel.getDensity();
}
MaterialType convertToMaterial(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> voxel)
{
return voxel.getMaterial();
}
MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> blendMaterials(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> a, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> b, float /*weight*/)
{
if(convertToDensity(a) > convertToDensity(b))
{
return a;
}
else
{
return b;
}
}
DensityType getThreshold(void)
{
return m_tThreshold;
}
void setThreshold(DensityType tThreshold)
{
m_tThreshold = tThreshold;
}
private:
DensityType m_tThreshold;
};
typedef MaterialDensityPair<uint8_t, 4, 4> MaterialDensityPair44;
typedef MaterialDensityPair<uint16_t, 8, 8> MaterialDensityPair88;
}
#endif