2015-12-26 23:41:49 +00:00

103 lines
3.3 KiB
C++

/*******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 David Williams and Matthew Williams
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
#ifndef __PolyVox_Mesh_H__
#define __PolyVox_Mesh_H__
#include "Impl/PlatformDefinitions.h"
#include "Region.h"
#include "Vertex.h" //Should probably do away with this on in the future...
#include <algorithm>
#include <cstdlib>
#include <list>
#include <memory>
#include <set>
#include <vector>
namespace PolyVox
{
typedef uint32_t DefaultIndexType;
template <typename _VertexType, typename _IndexType = DefaultIndexType>
class Mesh
{
public:
typedef _VertexType VertexType;
typedef _IndexType IndexType;
Mesh();
~Mesh();
IndexType getNoOfVertices(void) const;
const VertexType& getVertex(IndexType index) const;
const VertexType* getRawVertexData(void) const;
size_t getNoOfIndices(void) const;
IndexType getIndex(uint32_t index) const;
const IndexType* getRawIndexData(void) const;
const Vector3DInt32& getOffset(void) const;
void setOffset(const Vector3DInt32& offset);
IndexType addVertex(const VertexType& vertex);
void addTriangle(IndexType index0, IndexType index1, IndexType index2);
void clear(void);
bool isEmpty(void) const;
void removeUnusedVertices(void);
private:
std::vector<IndexType> m_vecIndices;
std::vector<VertexType> m_vecVertices;
Vector3DInt32 m_offset;
};
template <typename MeshType>
Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodeMesh(const MeshType& encodedMesh)
{
Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodedMesh;
for (typename MeshType::IndexType ct = 0; ct < encodedMesh.getNoOfVertices(); ct++)
{
decodedMesh.addVertex(decodeVertex(encodedMesh.getVertex(ct)));
}
POLYVOX_ASSERT(encodedMesh.getNoOfIndices() % 3 == 0, "The number of indices must always be a multiple of three.");
for (uint32_t ct = 0; ct < encodedMesh.getNoOfIndices(); ct += 3)
{
decodedMesh.addTriangle(encodedMesh.getIndex(ct), encodedMesh.getIndex(ct + 1), encodedMesh.getIndex(ct + 2));
}
decodedMesh.setOffset(encodedMesh.getOffset());
return decodedMesh;
}
}
#include "Mesh.inl"
#endif /* __Mesh_H__ */