The shader source is included inside each comipled binary file. The OpenGL example also provides its own shader files which overrides the default. Common shader code is in the 'common' directory and each example's custom shader is alongside the example's C++ code.
80 lines
3.0 KiB
CMake
80 lines
3.0 KiB
CMake
# Copyright (c) 2010-2012 David Williams
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#
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# This software is provided 'as-is', without any express or implied
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# warranty. In no event will the authors be held liable for any damages
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# arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it
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# freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not
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# claim that you wrote the original software. If you use this software
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# in a product, an acknowledgment in the product documentation would be
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# appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be
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# misrepresented as being the original software.
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#
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# 3. This notice may not be removed or altered from any source
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# distribution.
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(OpenGLExample)
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#Projects source files
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SET(SRC_FILES
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main.cpp
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../common/OpenGLWidget.cpp
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Shapes.cpp
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)
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#Projects headers files
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SET(INC_FILES
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OpenGLWidget.h
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Shapes.h
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)
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add_definitions(-DGLEW_STATIC)
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(OpenGL REQUIRED)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR} ${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include ${GLEW_SOURCE_DIR})
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LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
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#This will include the shader files inside the compiled binary
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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QT4_ADD_RESOURCES(OPENGLEXAMPLE_RESOURCES_RCC openglexample.qrc)
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#Build
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ADD_EXECUTABLE(OpenGLExample ${SRC_FILES} ${COMMON_RESOURCES_RCC} ${OPENGLEXAMPLE_RESOURCES_RCC})
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IF(MSVC)
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SET_TARGET_PROPERTIES(OpenGLExample PROPERTIES COMPILE_FLAGS "/W4 /wd4127")
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ENDIF(MSVC)
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TARGET_LINK_LIBRARIES(OpenGLExample glew ${QT_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} PolyVoxCore)
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SET_PROPERTY(TARGET OpenGLExample PROPERTY FOLDER "Examples")
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#Install - Only install the example in Windows
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IF(WIN32)
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INSTALL(TARGETS OpenGLExample
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RUNTIME DESTINATION Examples/OpenGL/bin
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LIBRARY DESTINATION Examples/OpenGL/lib
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ARCHIVE DESTINATION Examples/OpenGL/lib
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COMPONENT example
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)
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#.dlls should be installed in shared builds.
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#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
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#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
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#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
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#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
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ENDIF(WIN32)
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