polyvox/library/PolyVoxUtil/include/VolumeChangeTracker.h
2009-04-19 22:48:56 +00:00

83 lines
2.7 KiB
C++

#pragma region License
/******************************************************************************
This file is part of the PolyVox library
Copyright (C) 2006 David Williams
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#pragma endregion
#ifndef __PolyVox_VolumeChangeTracker_H__
#define __PolyVox_VolumeChangeTracker_H__
#include <list>
#include "PolyVoxForwardDeclarations.h"
#include "Region.h"
#include "Export.h"
namespace PolyVox
{
/// Voxel scene manager
class POLYVOXUTIL_API VolumeChangeTracker
{
public:
//Constructors, etc
VolumeChangeTracker(Volume<uint8_t>* volumeDataToSet, uint16_t regionSideLength);
~VolumeChangeTracker();
//Getters
int32_t getCurrentTime(void) const;
Region getEnclosingRegion(void) const;
int32_t getLastModifiedTimeForRegion(uint16_t uX, uint16_t uY, uint16_t uZ);
uint16_t getWidth(void);
uint16_t getHeight(void);
uint16_t getDepth(void);
Volume<uint8_t>* getVolumeData(void) const;
uint8_t getVoxelAt(const Vector3DUint16& pos);
uint8_t getVoxelAt(uint16_t uX, uint16_t uY, uint16_t uZ);
//Setters
void setAllRegionsModified(void);
void setLockedVoxelAt(uint16_t x, uint16_t y, uint16_t z, uint8_t value);
void setVoxelAt(uint16_t x, uint16_t y, uint16_t z, uint8_t value);
//Others
void lockRegion(const Region& regToLock);
void unlockRegion(void);
//void markRegionChanged(uint16_t firstX, uint16_t firstY, uint16_t firstZ, uint16_t lastX, uint16_t lastY, uint16_t lastZ);
private:
bool m_bIsLocked;
Region m_regLastLocked;
Volume<uint8_t>* volumeData;
uint16_t m_uRegionSideLength;
uint8_t m_uRegionSideLengthPower;
uint16_t m_uVolumeWidthInRegions;
uint16_t m_uVolumeHeightInRegions;
uint16_t m_uVolumeDepthInRegions;
//It's not what the block class was designed for, but it
//provides a handy way of storing a 3D grid of values.
BlockData<int32_t>* volRegionLastModified;
static int32_t m_iCurrentTime;
};
}
#endif