40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "OpenGLImmediateModeSupport.h"
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| #include "OpenGLSupport.h"
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| 
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| #include "IndexedSurfacePatch.h"
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| 
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| using namespace PolyVox;
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| using namespace std;
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| 
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| void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp, unsigned int uLodLevel)
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| {
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| 	const vector<SurfaceVertex>& vecVertices = isp.getVertices();
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| 	const vector<PolyVox::uint32_t>& vecIndices = isp.getIndices();
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| 
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| 	int beginIndex = isp.m_vecLodRecords[uLodLevel].beginIndex;
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| 	int endIndex = isp.m_vecLodRecords[uLodLevel].endIndex;
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| 
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| 	glBegin(GL_TRIANGLES);
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| 	//for(vector<PolyVox::uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
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| 	for(int index = beginIndex; index < endIndex; ++index)
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| 	{
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| 		const SurfaceVertex& vertex = vecVertices[vecIndices[index]];
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| 		const Vector3DFloat& v3dVertexPos = vertex.getPosition();
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| 		//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
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| 		const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
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| 
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| 
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| 
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| 
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| 		PolyVox::uint8_t material = vertex.getMaterial() + 0.5;
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| 
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| 		OpenGLColour colour = convertMaterialIDToColour(material);
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| 
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| 		glColor3f(colour.red, colour.green, colour.blue);
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| 		glNormal3f(vertex.getNormal().getX(), vertex.getNormal().getY(), vertex.getNormal().getZ());
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| 		glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ());
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| 
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| 
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| 	}
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| 	glEnd();
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| } |