polyvox/include/PolyVox/FilePager.h
2016-01-03 22:45:55 +00:00

180 lines
6.3 KiB
C++

/*******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 David Williams and Matthew Williams
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
#ifndef __PolyVox_FilePager_H__
#define __PolyVox_FilePager_H__
#include "Impl/PlatformDefinitions.h"
#include "PagedVolume.h"
#include "Region.h"
#include <cstdlib>
#include <ctime>
#include <fstream>
#include <stdexcept>
#include <string>
#include <vector>
namespace PolyVox
{
/**
* An implementation of Pager which stores voxels to files on disk. Each chunk is written
* to a seperate file and you can specify the name of a folder where these will be stored.
*
* Note that no compression is performed (mostly to avoid dependancies) so for large
* volumes you may want to consider this class as an example and create a custom version
* with compression.
*/
template <typename VoxelType>
class FilePager : public PagedVolume<VoxelType>::Pager
{
public:
/// Constructor
FilePager(const std::string& strFolderName = ".")
:PagedVolume<VoxelType>::Pager()
, m_strFolderName(strFolderName)
{
// Add the trailing slash, assuming the user dind't already do it.
if ((m_strFolderName.back() != '/') && (m_strFolderName.back() != '\\'))
{
m_strFolderName.append("/");
}
// Build a unique postfix to avoid filename conflicts between multiple pagers/runs.
// Not a very robust solution but this class is meant as an example for testing really.
std::stringstream ss;
ss << time(0) << "--"; // Avoid multiple runs using the same filenames.
ss << this; // Avoid multiple FilePagers using the same filenames.
m_strPostfix = ss.str();
}
/// Destructor
virtual ~FilePager()
{
for (std::vector<std::string>::iterator iter = m_vecCreatedFiles.begin(); iter < m_vecCreatedFiles.end(); iter++)
{
POLYVOX_LOG_WARNING_IF(std::remove(iter->c_str()) != 0, "Failed to delete '", *iter, "' when destroying FilePager");
}
m_vecCreatedFiles.clear();
}
virtual void pageIn(const Region& region, typename PagedVolume<VoxelType>::Chunk* pChunk)
{
POLYVOX_ASSERT(pChunk, "Attempting to page in NULL chunk");
POLYVOX_ASSERT(pChunk->getData(), "Chunk must have valid data");
std::stringstream ssFilename;
ssFilename << m_strFolderName << "/"
<< region.getLowerX() << "_" << region.getLowerY() << "_" << region.getLowerZ() << "_"
<< region.getUpperX() << "_" << region.getUpperY() << "_" << region.getUpperZ()
<< "--" << m_strPostfix;
std::string filename = ssFilename.str();
// FIXME - This should be replaced by C++ style IO, but currently this causes problems with
// the gameplay-cubiquity integration. See: https://github.com/blackberry/GamePlay/issues/919
FILE* pFile = fopen(filename.c_str(), "rb");
if (pFile)
{
POLYVOX_LOG_TRACE("Paging in data for ", region);
/*fseek(pFile, 0L, SEEK_END);
size_t fileSizeInBytes = ftell(pFile);
fseek(pFile, 0L, SEEK_SET);
uint8_t* buffer = new uint8_t[fileSizeInBytes];
fread(buffer, sizeof(uint8_t), fileSizeInBytes, pFile);
pChunk->setData(buffer, fileSizeInBytes);
delete[] buffer;*/
fread(pChunk->getData(), sizeof(uint8_t), pChunk->getDataSizeInBytes(), pFile);
if (ferror(pFile))
{
POLYVOX_THROW(std::runtime_error, "Error reading in chunk data, even though a file exists.");
}
fclose(pFile);
}
else
{
POLYVOX_LOG_TRACE("No data found for ", region, " during paging in.");
// Just fill with zeros. This feels hacky... perhaps we should just throw
// an exception and let the calling code handle it and fill with zeros.
uint32_t noOfVoxels = region.getWidthInVoxels() * region.getHeightInVoxels() * region.getDepthInVoxels();
std::fill(pChunk->getData(), pChunk->getData() + noOfVoxels, VoxelType());
}
}
virtual void pageOut(const Region& region, typename PagedVolume<VoxelType>::Chunk* pChunk)
{
POLYVOX_ASSERT(pChunk, "Attempting to page out NULL chunk");
POLYVOX_ASSERT(pChunk->getData(), "Chunk must have valid data");
POLYVOX_LOG_TRACE("Paging out data for ", region);
std::stringstream ssFilename;
ssFilename << m_strFolderName << "/"
<< region.getLowerX() << "_" << region.getLowerY() << "_" << region.getLowerZ() << "_"
<< region.getUpperX() << "_" << region.getUpperY() << "_" << region.getUpperZ()
<< "--" << m_strPostfix;
std::string filename = ssFilename.str();
// FIXME - This should be replaced by C++ style IO, but currently this causes problems with
// the gameplay-cubiquity integration. See: https://github.com/blackberry/GamePlay/issues/919
FILE* pFile = fopen(filename.c_str(), "wb");
if (!pFile)
{
POLYVOX_THROW(std::runtime_error, "Unable to open file to write out chunk data.");
}
//The file has been created, so add it to the list to delete on shutdown.
m_vecCreatedFiles.push_back(filename);
fwrite(pChunk->getData(), sizeof(uint8_t), pChunk->getDataSizeInBytes(), pFile);
if (ferror(pFile))
{
POLYVOX_THROW(std::runtime_error, "Error writing out chunk data.");
}
fclose(pFile);
}
protected:
std::string m_strFolderName;
std::string m_strPostfix;
std::vector<std::string> m_vecCreatedFiles;
};
}
#endif //__PolyVox_FilePager_H__