polyvox/include/PolyVox/BaseVolume.h
2015-03-04 23:13:37 +01:00

142 lines
4.9 KiB
C++

/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_BaseVolume_H__
#define __PolyVox_BaseVolume_H__
#include "PolyVox/Region.h"
#include "PolyVox/Vector.h"
#include <limits>
namespace PolyVox
{
/// The BaseVolume class provides common functionality and an interface for other volume classes to implement. You should not try to create an instance of this
/// class directly. Instead you should use RawVolume or PagedVolume.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// More details to come...
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename _VoxelType>
class BaseVolume
{
public:
typedef _VoxelType VoxelType;
#ifndef SWIG
template <typename DerivedVolumeType>
class Sampler
{
public:
Sampler(DerivedVolumeType* volume);
~Sampler();
Vector3DInt32 getPosition(void) const;
inline VoxelType getVoxel(void) const;
void setPosition(const Vector3DInt32& v3dNewPos);
void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
inline bool setVoxel(VoxelType tValue);
void movePositiveX(void);
void movePositiveY(void);
void movePositiveZ(void);
void moveNegativeX(void);
void moveNegativeY(void);
void moveNegativeZ(void);
inline VoxelType peekVoxel1nx1ny1nz(void) const;
inline VoxelType peekVoxel1nx1ny0pz(void) const;
inline VoxelType peekVoxel1nx1ny1pz(void) const;
inline VoxelType peekVoxel1nx0py1nz(void) const;
inline VoxelType peekVoxel1nx0py0pz(void) const;
inline VoxelType peekVoxel1nx0py1pz(void) const;
inline VoxelType peekVoxel1nx1py1nz(void) const;
inline VoxelType peekVoxel1nx1py0pz(void) const;
inline VoxelType peekVoxel1nx1py1pz(void) const;
inline VoxelType peekVoxel0px1ny1nz(void) const;
inline VoxelType peekVoxel0px1ny0pz(void) const;
inline VoxelType peekVoxel0px1ny1pz(void) const;
inline VoxelType peekVoxel0px0py1nz(void) const;
inline VoxelType peekVoxel0px0py0pz(void) const;
inline VoxelType peekVoxel0px0py1pz(void) const;
inline VoxelType peekVoxel0px1py1nz(void) const;
inline VoxelType peekVoxel0px1py0pz(void) const;
inline VoxelType peekVoxel0px1py1pz(void) const;
inline VoxelType peekVoxel1px1ny1nz(void) const;
inline VoxelType peekVoxel1px1ny0pz(void) const;
inline VoxelType peekVoxel1px1ny1pz(void) const;
inline VoxelType peekVoxel1px0py1nz(void) const;
inline VoxelType peekVoxel1px0py0pz(void) const;
inline VoxelType peekVoxel1px0py1pz(void) const;
inline VoxelType peekVoxel1px1py1nz(void) const;
inline VoxelType peekVoxel1px1py0pz(void) const;
inline VoxelType peekVoxel1px1py1pz(void) const;
protected:
DerivedVolumeType* mVolume;
//The current position in the volume
int32_t mXPosInVolume;
int32_t mYPosInVolume;
int32_t mZPosInVolume;
};
#endif
public:
/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
/// Gets a voxel at the position given by a 3D vector
VoxelType getVoxel(const Vector3DInt32& v3dPos) const;
/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
void setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
/// Sets the voxel at the position given by a 3D vector
void setVoxel(const Vector3DInt32& v3dPos, VoxelType tValue);
/// Calculates approximatly how many bytes of memory the volume is currently using.
uint32_t calculateSizeInBytes(void);
protected:
/// Constructor for creating a volume.
BaseVolume();
/// Copy constructor
BaseVolume(const BaseVolume& rhs);
/// Destructor
~BaseVolume();
/// Assignment operator
BaseVolume& operator=(const BaseVolume& rhs);
};
}
#include "PolyVox/BaseVolume.inl"
#include "PolyVox/BaseVolumeSampler.inl"
#endif //__PolyVox_BaseVolume_H__