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AnotherFoxGuy
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polyvox
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polyvox
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examples
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DecodeOnGPU
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David Williams
9547824f14
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
..
CMakeLists.txt
Started splitting example framework into to two classes. One will be general purpose (for use in Cubiquity, etc), and the other will have PolyVox specific stuff.
2015-02-20 16:20:09 +01:00
decode.frag
Getting ready to decode normal.
2014-05-29 19:34:43 +02:00
decode.qrc
Initial version of decoding shaders.
2014-05-29 14:23:22 +02:00
decode.vert
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
main.cpp
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00