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AnotherFoxGuy
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polyvox
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polyvox
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examples
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OpenGL
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David Williams
9547824f14
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
..
CMakeLists.txt
Started splitting example framework into to two classes. One will be general purpose (for use in Cubiquity, etc), and the other will have PolyVox specific stuff.
2015-02-20 16:20:09 +01:00
main.cpp
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00
openglexample.frag
Use Qt's resource system to store the shader source
2014-05-28 10:29:05 +01:00
openglexample.qrc
Use Qt's resource system to store the shader source
2014-05-28 10:29:05 +01:00
openglexample.vert
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
Shapes.cpp
Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
2015-02-07 17:26:36 +01:00
Shapes.h
Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
2015-02-07 17:26:36 +01:00