I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
143 lines
5.2 KiB
C++
143 lines
5.2 KiB
C++
/*******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015 David Williams and Matthew Williams
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*******************************************************************************/
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#ifndef __PolyVox_BaseVolume_H__
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#define __PolyVox_BaseVolume_H__
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#include "Region.h"
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#include "Vector.h"
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#include <limits>
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namespace PolyVox
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{
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/// The BaseVolume class provides common functionality and an interface for other volume classes to implement. You should not try to create an instance of this
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/// class directly. Instead you should use RawVolume or PagedVolume.
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// More details to come...
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template <typename _VoxelType>
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class BaseVolume
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{
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public:
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typedef _VoxelType VoxelType;
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#ifndef SWIG
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template <typename DerivedVolumeType>
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class Sampler
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{
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public:
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Sampler(DerivedVolumeType* volume);
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~Sampler();
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Vector3DInt32 getPosition(void) const;
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inline VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt32& v3dNewPos);
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void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
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inline bool setVoxel(VoxelType tValue);
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void movePositiveX(void);
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void movePositiveY(void);
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void movePositiveZ(void);
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void moveNegativeX(void);
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void moveNegativeY(void);
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void moveNegativeZ(void);
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inline VoxelType peekVoxel1nx1ny1nz(void) const;
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inline VoxelType peekVoxel1nx1ny0pz(void) const;
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inline VoxelType peekVoxel1nx1ny1pz(void) const;
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inline VoxelType peekVoxel1nx0py1nz(void) const;
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inline VoxelType peekVoxel1nx0py0pz(void) const;
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inline VoxelType peekVoxel1nx0py1pz(void) const;
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inline VoxelType peekVoxel1nx1py1nz(void) const;
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inline VoxelType peekVoxel1nx1py0pz(void) const;
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inline VoxelType peekVoxel1nx1py1pz(void) const;
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inline VoxelType peekVoxel0px1ny1nz(void) const;
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inline VoxelType peekVoxel0px1ny0pz(void) const;
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inline VoxelType peekVoxel0px1ny1pz(void) const;
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inline VoxelType peekVoxel0px0py1nz(void) const;
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inline VoxelType peekVoxel0px0py0pz(void) const;
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inline VoxelType peekVoxel0px0py1pz(void) const;
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inline VoxelType peekVoxel0px1py1nz(void) const;
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inline VoxelType peekVoxel0px1py0pz(void) const;
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inline VoxelType peekVoxel0px1py1pz(void) const;
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inline VoxelType peekVoxel1px1ny1nz(void) const;
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inline VoxelType peekVoxel1px1ny0pz(void) const;
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inline VoxelType peekVoxel1px1ny1pz(void) const;
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inline VoxelType peekVoxel1px0py1nz(void) const;
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inline VoxelType peekVoxel1px0py0pz(void) const;
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inline VoxelType peekVoxel1px0py1pz(void) const;
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inline VoxelType peekVoxel1px1py1nz(void) const;
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inline VoxelType peekVoxel1px1py0pz(void) const;
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inline VoxelType peekVoxel1px1py1pz(void) const;
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protected:
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DerivedVolumeType* mVolume;
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//The current position in the volume
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int32_t mXPosInVolume;
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int32_t mYPosInVolume;
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int32_t mZPosInVolume;
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};
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#endif // SWIG
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public:
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxel(const Vector3DInt32& v3dPos) const;
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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void setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
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/// Sets the voxel at the position given by a 3D vector
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void setVoxel(const Vector3DInt32& v3dPos, VoxelType tValue);
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/// Calculates approximatly how many bytes of memory the volume is currently using.
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uint32_t calculateSizeInBytes(void);
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protected:
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/// Constructor for creating a volume.
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BaseVolume();
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/// Copy constructor
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BaseVolume(const BaseVolume& rhs);
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/// Destructor
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~BaseVolume();
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/// Assignment operator
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BaseVolume& operator=(const BaseVolume& rhs);
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};
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}
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#include "BaseVolume.inl"
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#include "BaseVolumeSampler.inl"
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#endif //__PolyVox_BaseVolume_H__
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