I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
51 lines
2.0 KiB
C++
51 lines
2.0 KiB
C++
/*******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015 David Williams and Matthew Williams
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*******************************************************************************/
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#ifndef __PolyVox_Picking_H__
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#define __PolyVox_Picking_H__
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#include "Vector.h"
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namespace PolyVox
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{
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/**
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* A structure containing the information about a picking operation
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*/
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struct PickResult
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{
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PickResult() : didHit(false) {}
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bool didHit; ///< Did the picking operation hit anything
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Vector3DInt32 hitVoxel; ///< The location of the solid voxel it hit
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Vector3DInt32 previousVoxel; ///< The location of the voxel before the one it hit
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};
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/// Pick the first solid voxel along a vector
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template<typename VolumeType>
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PickResult pickVoxel(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, const typename VolumeType::VoxelType& emptyVoxelExample);
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}
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#include "Picking.inl"
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#endif //__PolyVox_Picking_H__
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