461 lines
14 KiB
C++

/*******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 David Williams and Matthew Williams
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
#ifndef __PolyVox_Region_H__
#define __PolyVox_Region_H__
#include "Impl/PlatformDefinitions.h"
#include "Vector.h"
namespace PolyVox
{
/** Represents a part of a Volume.
*
* Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
* it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
* be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
* of the volume, there by giving a number of meshes which can be culled and rendered seperately.
*
* The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
* bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
* <em>inclusive</em>.
*
* As well as the expected set of getters and setters, this class also provide utility functions for increasing and decresing
* the size of the Region, shifting the Region in 3D space, testing whether it contains a given position, enlarging it so that
* it does contain a given position, croppng it to another Region, and various other utility functions.
*
* \Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
* about these definitions.
*
*/
class Region
{
public:
/// A Region with the lower corner set as low as possible and the upper corner set as high as possible.
static Region MaxRegion();
/// A Region with the lower corner set as high as possible and the upper corner set as low as possible.
static Region InvertedRegion();
/// Constructor
Region();
/// Constructor
Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner);
/// Constructor
Region(int32_t iLowerX, int32_t iLowerY, int32_t iLowerZ, int32_t iUpperX, int32_t iUpperY, int32_t iUpperZ);
/// Equality Operator.
bool operator==(const Region& rhs) const;
/// Inequality Operator.
bool operator!=(const Region& rhs) const;
/// Gets the 'x' position of the centre.
int32_t getCentreX(void) const;
/// Gets the 'y' position of the centre.
int32_t getCentreY(void) const;
/// Gets the 'z' position of the centrer.
int32_t getCentreZ(void) const;
/// Gets the 'x' position of the lower corner.
int32_t getLowerX(void) const;
/// Gets the 'y' position of the lower corner.
int32_t getLowerY(void) const;
/// Gets the 'z' position of the lower corner.
int32_t getLowerZ(void) const;
/// Gets the 'x' position of the upper corner.
int32_t getUpperX(void) const;
/// Gets the 'y' position of the upper corner.
int32_t getUpperY(void) const;
/// Gets the 'z' position of the upper corner.
int32_t getUpperZ(void) const;
/// Gets the centre of the region
Vector3DInt32 getCentre(void) const;
/// Gets the position of the lower corner.
Vector3DInt32 getLowerCorner(void) const;
/// Gets the position of the upper corner.
Vector3DInt32 getUpperCorner(void) const;
/// Gets the width of the region measured in voxels.
int32_t getWidthInVoxels(void) const;
/// Gets the height of the region measured in voxels.
int32_t getHeightInVoxels(void) const;
/// Gets the depth of the region measured in voxels.
int32_t getDepthInVoxels(void) const;
/// Gets the dimensions of the region measured in voxels.
Vector3DInt32 getDimensionsInVoxels(void) const;
/// Gets the width of the region measured in cells.
int32_t getWidthInCells(void) const;
/// Gets the height of the region measured in cells.
int32_t getHeightInCells(void) const;
/// Gets the depth of the region measured in cells.
int32_t getDepthInCells(void) const;
/// Gets the dimensions of the region measured in cells.
Vector3DInt32 getDimensionsInCells(void) const;
/// Sets the 'x' position of the lower corner.
void setLowerX(int32_t iX);
/// Sets the 'y' position of the lower corner.
void setLowerY(int32_t iY);
/// Sets the 'z' position of the lower corner.
void setLowerZ(int32_t iZ);
/// Sets the 'x' position of the upper corner.
void setUpperX(int32_t iX);
/// Sets the 'y' position of the upper corner.
void setUpperY(int32_t iY);
/// Sets the 'z' position of the upper corner.
void setUpperZ(int32_t iZ);
/// Sets the position of the lower corner.
void setLowerCorner(const Vector3DInt32& v3dLowerCorner);
/// Sets the position of the upper corner.
void setUpperCorner(const Vector3DInt32& v3dUpperCorner);
/// Tests whether the given point is contained in this Region.
bool containsPoint(float fX, float fY, float fZ, float boundary = 0.0f) const;
/// Tests whether the given point is contained in this Region.
bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const;
/// Tests whether the given point is contained in this Region.
bool containsPoint(int32_t iX, int32_t iY, int32_t iZ, uint8_t boundary = 0) const;
/// Tests whether the given point is contained in this Region.
bool containsPoint(const Vector3DInt32& pos, uint8_t boundary = 0) const;
/// Tests whether the given position is contained in the 'x' range of this Region.
bool containsPointInX(float pos, float boundary = 0.0f) const;
/// Tests whether the given position is contained in the 'x' range of this Region.
bool containsPointInX(int32_t pos, uint8_t boundary = 0) const;
/// Tests whether the given position is contained in the 'y' range of this Region.
bool containsPointInY(float pos, float boundary = 0.0f) const;
/// Tests whether the given position is contained in the 'y' range of this Region.
bool containsPointInY(int32_t pos, uint8_t boundary = 0) const;
/// Tests whether the given position is contained in the 'z' range of this Region.
bool containsPointInZ(float pos, float boundary = 0.0f) const;
/// Tests whether the given position is contained in the 'z' range of this Region.
bool containsPointInZ(int32_t pos, uint8_t boundary = 0) const;
/// Tests whether the given Region is contained in this Region.
bool containsRegion(const Region& reg, uint8_t boundary = 0) const;
/// Enlarges the Region so that it contains the specified position.
void accumulate(int32_t iX, int32_t iY, int32_t iZ);
/// Enlarges the Region so that it contains the specified position.
void accumulate(const Vector3DInt32& v3dPos);
/// Enlarges the Region so that it contains the specified Region.
void accumulate(const Region& reg);
/// Crops the extents of this Region accoring to another Region.
void cropTo(const Region& other);
/// Grows this region by the amount specified.
void grow(int32_t iAmount);
/// Grows this region by the amounts specified.
void grow(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
/// Grows this region by the amounts specified.
void grow(const Vector3DInt32& v3dAmount);
/// Tests whether all components of the upper corner are at least
/// as great as the corresponding components of the lower corner.
bool isValid(void) const;
/// Moves the Region by the amount specified.
void shift(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
/// Moves the Region by the amount specified.
void shift(const Vector3DInt32& v3dAmount);
/// Moves the lower corner of the Region by the amount specified.
void shiftLowerCorner(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
/// Moves the lower corner of the Region by the amount specified.
void shiftLowerCorner(const Vector3DInt32& v3dAmount);
/// Moves the upper corner of the Region by the amount specified.
void shiftUpperCorner(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
/// Moves the upper corner of the Region by the amount specified.
void shiftUpperCorner(const Vector3DInt32& v3dAmount);
/// Shrinks this region by the amount specified.
void shrink(int32_t iAmount);
/// Shrinks this region by the amounts specified.
void shrink(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
/// Shrinks this region by the amounts specified.
void shrink(const Vector3DInt32& v3dAmount);
private:
int32_t m_iLowerX;
int32_t m_iLowerY;
int32_t m_iLowerZ;
int32_t m_iUpperX;
int32_t m_iUpperY;
int32_t m_iUpperZ;
};
// Non-member functions
bool intersects(const Region& a, const Region& b);
// Non-member overloaded operators.
/// Stream insertion operator.
std::ostream& operator<<(std::ostream& os, const Region& region);
// Functions to be inlined to to be in the header rather than the .cpp.
// 'inline' keyword is used for the definition rather than the declaration.
// See also http://www.parashift.com/c++-faq-lite/inline-functions.html
/**
* \return The 'x' position of the centre.
*/
inline int32_t Region::getCentreX(void) const
{
return (m_iLowerX + m_iUpperX) / 2;
}
/**
* \return The 'y' position of the centre.
*/
inline int32_t Region::getCentreY(void) const
{
return (m_iLowerY + m_iUpperY) / 2;
}
/**
* \return The 'z' position of the centre.
*/
inline int32_t Region::getCentreZ(void) const
{
return (m_iLowerZ + m_iUpperZ) / 2;
}
/**
* \return The 'x' position of the lower corner.
*/
inline int32_t Region::getLowerX(void) const
{
return m_iLowerX;
}
/**
* \return The 'y' position of the lower corner.
*/
inline int32_t Region::getLowerY(void) const
{
return m_iLowerY;
}
/**
* \return The 'z' position of the lower corner.
*/
inline int32_t Region::getLowerZ(void) const
{
return m_iLowerZ;
}
/**
* \return The 'x' position of the upper corner.
*/
inline int32_t Region::getUpperX(void) const
{
return m_iUpperX;
}
/**
* \return The 'y' position of the upper corner.
*/
inline int32_t Region::getUpperY(void) const
{
return m_iUpperY;
}
/**
* \return The 'z' position of the upper corner.
*/
inline int32_t Region::getUpperZ(void) const
{
return m_iUpperZ;
}
/**
* \return The position of the lower corner.
*/
inline Vector3DInt32 Region::getCentre(void) const
{
return Vector3DInt32(getCentreX(), getCentreY(), getCentreZ());
}
/**
* \return The position of the lower corner.
*/
inline Vector3DInt32 Region::getLowerCorner(void) const
{
return Vector3DInt32(m_iLowerX, m_iLowerY, m_iLowerZ);
}
/**
* \return The position of the upper corner.
*/
inline Vector3DInt32 Region::getUpperCorner(void) const
{
return Vector3DInt32(m_iUpperX, m_iUpperY, m_iUpperZ);
}
/**
* \return The width of the region measured in voxels.
* \sa getWidthInCells()
*/
inline int32_t Region::getWidthInVoxels(void) const
{
return getWidthInCells() + 1;
}
/**
* \return The height of the region measured in voxels.
* \sa getHeightInCells()
*/
inline int32_t Region::getHeightInVoxels(void) const
{
return getHeightInCells() + 1;
}
/**
* \return The depth of the region measured in voxels.
* \sa getDepthInCells()
*/
inline int32_t Region::getDepthInVoxels(void) const
{
return getDepthInCells() + 1;
}
/**
* \return The dimensions of the region measured in voxels.
* \sa getDimensionsInCells()
*/
inline Vector3DInt32 Region::getDimensionsInVoxels(void) const
{
return getDimensionsInCells() + Vector3DInt32(1, 1, 1);
}
/**
* \return The width of the region measured in cells.
* \sa getWidthInVoxels()
*/
inline int32_t Region::getWidthInCells(void) const
{
return m_iUpperX - m_iLowerX;
}
/**
* \return The height of the region measured in cells.
* \sa getHeightInVoxels()
*/
inline int32_t Region::getHeightInCells(void) const
{
return m_iUpperY - m_iLowerY;
}
/**
* \return The depth of the region measured in cells.
* \sa getDepthInVoxels()
*/
inline int32_t Region::getDepthInCells(void) const
{
return m_iUpperZ - m_iLowerZ;
}
/**
* \return The dimensions of the region measured in cells.
* \sa getDimensionsInVoxels()
*/
inline Vector3DInt32 Region::getDimensionsInCells(void) const
{
return Vector3DInt32(getWidthInCells(), getHeightInCells(), getDepthInCells());
}
/**
* \param iX The new 'x' position of the lower corner.
*/
inline void Region::setLowerX(int32_t iX)
{
m_iLowerX = iX;
}
/**
* \param iY The new 'y' position of the lower corner.
*/
inline void Region::setLowerY(int32_t iY)
{
m_iLowerY = iY;
}
/**
* \param iZ The new 'z' position of the lower corner.
*/
inline void Region::setLowerZ(int32_t iZ)
{
m_iLowerZ = iZ;
}
/**
* \param iX The new 'x' position of the upper corner.
*/
inline void Region::setUpperX(int32_t iX)
{
m_iUpperX = iX;
}
/**
* \param iY The new 'y' position of the upper corner.
*/
inline void Region::setUpperY(int32_t iY)
{
m_iUpperY = iY;
}
/**
* \param iZ The new 'z' position of the upper corner.
*/
inline void Region::setUpperZ(int32_t iZ)
{
m_iUpperZ = iZ;
}
/**
* \param v3dLowerCorner The new position of the lower corner.
*/
inline void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner)
{
m_iLowerX = v3dLowerCorner.getX();
m_iLowerY = v3dLowerCorner.getY();
m_iLowerZ = v3dLowerCorner.getZ();
}
/**
* \param v3dUpperCorner The new position of the upper corner.
*/
inline void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner)
{
m_iUpperX = v3dUpperCorner.getX();
m_iUpperY = v3dUpperCorner.getY();
m_iUpperZ = v3dUpperCorner.getZ();
}
}
#include "Region.inl"
#endif