213 lines
7.0 KiB
C++
213 lines
7.0 KiB
C++
#pragma region License
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_Array_H__
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#define __PolyVox_Array_H__
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#pragma region Headers
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#include "ArraySizes.h" //Not strictly required, but convienient
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#include "PolyVoxImpl/SubArray.h"
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#pragma endregion
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namespace PolyVox
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{
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///Provides an efficient implementation of a multidimensional array.
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////////////////////////////////////////////////////////////////////////////////
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/// While C++ provides one-dimensional arrays as a language feature, it does not
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/// provide a simple and intuitive way of working with multidimensional arrays
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/// whose sizes are specified at runtime. Such a construct is very useful within
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/// the context of PolyVox, and this Array class provides such functionality
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/// implemented via templates and partial specialisation.
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///
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/// The following code snippet illustrates the basic usage of the class by writing
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/// a different value into each element:
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///
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/// \code
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/// int width = 5;
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/// int height = 10;
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/// int depth = 20;
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///
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/// //Creates a 3D array of integers with dimensions 5x10x20
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/// Array<3, int> myArray(ArraySizes(width)(height)(depth));
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///
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/// int ct = 1;
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/// for(int z = 0; z < depth; z++)
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/// {
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/// for(int y = 0; y < height; y++)
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/// {
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/// for(int x = 0; x < width; x++)
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/// {
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/// myArray[x][y][z] = ct;
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/// ct++;
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/// }
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/// }
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/// }
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/// \endcode
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///
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/// Although the constructor and resize() functions both take the required dimensions
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/// as an array of ints, note that the ArraySizes class can be used to build this
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/// inline. This is a more convienient way of specifying these dimensions.
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///
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/// Note also that this class has a private assignment operator and copy constructor
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/// in order to prevent copying. This is because a deep copy is a potentially slow
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/// operation and can often be performed inadvertently by functions such as std::swap,
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/// while a shallow copy introduces confusion over memory ownership.
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////////////////////////////////////////////////////////////////////////////////
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template <uint32_t noOfDims, typename ElementType>
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class Array
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{
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public:
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///Constructor
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Array<noOfDims, ElementType>();
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///Constructor
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Array<noOfDims, ElementType>(const uint32_t (&pDimensions)[noOfDims]);
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///Destructor
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~Array<noOfDims, ElementType>();
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///Subarray access
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SubArray<noOfDims-1, ElementType> operator[](uint32_t uIndex);
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///Subarray access
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const SubArray<noOfDims-1, ElementType> operator[](uint32_t uIndex) const;
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///Gets the total number of elements in this array
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uint32_t getNoOfElements(void) const;
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///Gets a pointer to the first element of the array
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ElementType* getRawData(void) const;
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///Resize the array to the specified dimensions
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void resize(const uint32_t (&pDimensions)[noOfDims]);
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///Swaps the contents of this array with the one specified
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void swap(Array<noOfDims, ElementType>& rhs);
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private:
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Array<noOfDims, ElementType>(const Array<noOfDims, ElementType>& rhs);
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Array<noOfDims, ElementType>& operator=(const Array<noOfDims, ElementType>& rhs);
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void deallocate(void);
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uint32_t * m_pDimensions;
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uint32_t * m_pOffsets;
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uint32_t m_uNoOfElements;
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ElementType * m_pElements;
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};
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template <typename ElementType>
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class Array<1, ElementType>
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{
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public:
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Array<1, ElementType>();
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Array<1, ElementType>(const uint32_t (&pDimensions)[1]);
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~Array<1, ElementType>();
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ElementType& operator[] (uint32_t uIndex);
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const ElementType& operator[] (uint32_t uIndex) const;
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uint32_t getNoOfElements(void) const;
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ElementType* getRawData(void) const;
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void resize(const uint32_t (&pDimensions)[1]);
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void swap(Array<1, ElementType>& rhs);
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private:
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Array<1, ElementType>(const Array<1, ElementType>& rhs);
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Array<1, ElementType>& operator=(const Array<1, ElementType>& rhs);
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void deallocate(void);
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uint32_t * m_pDimensions;
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ElementType * m_pElements;
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};
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template <typename ElementType>
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class Array<0, ElementType>
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{
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//Zero dimensional array is meaningless.
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};
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//Some handy typedefs
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///A 1D Array of floats.
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typedef Array<1,float> Array1DFloat;
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///A 1D Array of doubles.
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typedef Array<1,double> Array1DDouble;
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///A 1D Array of signed 8-bit values.
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typedef Array<1,int8_t> Array1DInt8;
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///A 1D Array of unsigned 8-bit values.
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typedef Array<1,uint8_t> Array1DUint8;
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///A 1D Array of signed 16-bit values.
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typedef Array<1,int16_t> Array1DInt16;
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///A 1D Array of unsigned 16-bit values.
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typedef Array<1,uint16_t> Array1DUint16;
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///A 1D Array of signed 32-bit values.
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typedef Array<1,int32_t> Array1DInt32;
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///A 1D Array of unsigned 32-bit values.
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typedef Array<1,uint32_t> Array1DUint32;
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///A 2D Array of floats.
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typedef Array<2,float> Array2DFloat;
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///A 2D Array of doubles.
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typedef Array<2,double> Array2DDouble;
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///A 2D Array of signed 8-bit values.
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typedef Array<2,int8_t> Array2DInt8;
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///A 2D Array of unsigned 8-bit values.
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typedef Array<2,uint8_t> Array2DUint8;
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///A 2D Array of signed 16-bit values.
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typedef Array<2,int16_t> Array2DInt16;
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///A 2D Array of unsigned 16-bit values.
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typedef Array<2,uint16_t> Array2DUint16;
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///A 2D Array of signed 32-bit values.
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typedef Array<2,int32_t> Array2DInt32;
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///A 2D Array of unsigned 32-bit values.
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typedef Array<2,uint32_t> Array2DUint32;
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///A 3D Array of floats.
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typedef Array<3,float> Array3DFloat;
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///A 3D Array of doubles.
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typedef Array<3,double> Array3DDouble;
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///A 3D Array of signed 8-bit values.
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typedef Array<3,int8_t> Array3DInt8;
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///A 3D Array of unsigned 8-bit values.
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typedef Array<3,uint8_t> Array3DUint8;
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///A 3D Array of signed 16-bit values.
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typedef Array<3,int16_t> Array3DInt16;
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///A 3D Array of unsigned 16-bit values.
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typedef Array<3,uint16_t> Array3DUint16;
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///A 3D Array of signed 32-bit values.
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typedef Array<3,int32_t> Array3DInt32;
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///A 3D Array of unsigned 32-bit values.
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typedef Array<3,uint32_t> Array3DUint32;
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}//namespace PolyVox
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#include "Array.inl"
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#endif
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