polyvox/library/PolyVoxCore/include/PolyVoxCore/LargeVolumeSampler.inl

563 lines
24 KiB
C++

/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#define CAN_GO_NEG_X(val) ((val > this->mVolume->getEnclosingRegion().getLowerX()) && (val % this->mVolume->m_uBlockSideLength != 0))
#define CAN_GO_POS_X(val) ((val < this->mVolume->getEnclosingRegion().getUpperX()) && ((val + 1) % this->mVolume->m_uBlockSideLength != 0))
#define CAN_GO_NEG_Y(val) ((val > this->mVolume->getEnclosingRegion().getLowerY()) && (val % this->mVolume->m_uBlockSideLength != 0))
#define CAN_GO_POS_Y(val) ((val < this->mVolume->getEnclosingRegion().getUpperY()) && ((val + 1) % this->mVolume->m_uBlockSideLength != 0))
#define CAN_GO_NEG_Z(val) ((val > this->mVolume->getEnclosingRegion().getLowerZ()) && (val % this->mVolume->m_uBlockSideLength != 0))
#define CAN_GO_POS_Z(val) ((val < this->mVolume->getEnclosingRegion().getUpperZ()) && ((val + 1) % this->mVolume->m_uBlockSideLength != 0))
namespace PolyVox
{
template <typename VoxelType>
LargeVolume<VoxelType>::Sampler::Sampler(LargeVolume<VoxelType>* volume)
:BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >(volume)
{
}
template <typename VoxelType>
LargeVolume<VoxelType>::Sampler::~Sampler()
{
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::getSubSampledVoxel(uint8_t uLevel) const
{
if(uLevel == 0)
{
return getVoxel();
}
else if(uLevel == 1)
{
VoxelType tValue = getVoxel();
tValue = (std::min)(tValue, peekVoxel1px0py0pz());
tValue = (std::min)(tValue, peekVoxel0px1py0pz());
tValue = (std::min)(tValue, peekVoxel1px1py0pz());
tValue = (std::min)(tValue, peekVoxel0px0py1pz());
tValue = (std::min)(tValue, peekVoxel1px0py1pz());
tValue = (std::min)(tValue, peekVoxel0px1py1pz());
tValue = (std::min)(tValue, peekVoxel1px1py1pz());
return tValue;
}
else
{
const uint8_t uSize = 1 << uLevel;
VoxelType tValue = (std::numeric_limits<VoxelType>::max)();
for(uint8_t z = 0; z < uSize; ++z)
{
for(uint8_t y = 0; y < uSize; ++y)
{
for(uint8_t x = 0; x < uSize; ++x)
{
tValue = (std::min)(tValue, this->mVolume->getVoxelAt(this->mXPosInVolume + x, this->mYPosInVolume + y, this->mZPosInVolume + z));
}
}
}
return tValue;
}
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::getVoxel(void) const
{
if(this->isCurrentPositionValid())
{
return *mCurrentVoxel;
}
else
{
return getVoxelAt(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::setPosition(const Vector3DInt32& v3dNewPos)
{
setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ());
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::setPosition(int32_t xPos, int32_t yPos, int32_t zPos)
{
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
// Then we update the voxel pointer
if(this->isCurrentPositionValid())
{
const int32_t uXBlock = this->mXPosInVolume >> this->mVolume->m_uBlockSideLengthPower;
const int32_t uYBlock = this->mYPosInVolume >> this->mVolume->m_uBlockSideLengthPower;
const int32_t uZBlock = this->mZPosInVolume >> this->mVolume->m_uBlockSideLengthPower;
const uint16_t uXPosInBlock = static_cast<uint16_t>(this->mXPosInVolume - (uXBlock << this->mVolume->m_uBlockSideLengthPower));
const uint16_t uYPosInBlock = static_cast<uint16_t>(this->mYPosInVolume - (uYBlock << this->mVolume->m_uBlockSideLengthPower));
const uint16_t uZPosInBlock = static_cast<uint16_t>(this->mZPosInVolume - (uZBlock << this->mVolume->m_uBlockSideLengthPower));
const uint32_t uVoxelIndexInBlock = uXPosInBlock +
uYPosInBlock * this->mVolume->m_uBlockSideLength +
uZPosInBlock * this->mVolume->m_uBlockSideLength * this->mVolume->m_uBlockSideLength;
Block<VoxelType>* pUncompressedCurrentBlock = this->mVolume->getUncompressedBlock(uXBlock, uYBlock, uZBlock);
mCurrentVoxel = pUncompressedCurrentBlock->m_tUncompressedData + uVoxelIndexInBlock;
}
else
{
mCurrentVoxel = 0;
}
}
template <typename VoxelType>
bool LargeVolume<VoxelType>::Sampler::setVoxel(VoxelType tValue)
{
/*if(m_bIsCurrentPositionValidInX && m_bIsCurrentPositionValidInY && m_bIsCurrentPositionValidInZ)
{
*mCurrentVoxel = tValue;
return true;
}
else
{
return false;
}*/
//Need to think what effect this has on any existing iterators.
POLYVOX_THROW(not_implemented, "This function cannot be used on LargeVolume samplers.");
return false;
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::movePositiveX(void)
{
// We'll need this in a moment...
bool bIsOldPositionValid = this->isCurrentPositionValid();
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::movePositiveX();
// Then we update the voxel pointer
if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mXPosInVolume) % this->mVolume->m_uBlockSideLength != 0))
{
//No need to compute new block.
++mCurrentVoxel;
}
else
{
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::movePositiveY(void)
{
// We'll need this in a moment...
bool bIsOldPositionValid = this->isCurrentPositionValid();
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::movePositiveY();
// Then we update the voxel pointer
if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mYPosInVolume) % this->mVolume->m_uBlockSideLength != 0))
{
//No need to compute new block.
mCurrentVoxel += this->mVolume->m_uBlockSideLength;
}
else
{
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::movePositiveZ(void)
{
// We'll need this in a moment...
bool bIsOldPositionValid = this->isCurrentPositionValid();
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::movePositiveZ();
// Then we update the voxel pointer
if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mZPosInVolume) % this->mVolume->m_uBlockSideLength != 0))
{
//No need to compute new block.
mCurrentVoxel += this->mVolume->m_uBlockSideLength * this->mVolume->m_uBlockSideLength;
}
else
{
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::moveNegativeX(void)
{
// We'll need this in a moment...
bool bIsOldPositionValid = this->isCurrentPositionValid();
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::moveNegativeX();
// Then we update the voxel pointer
if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mXPosInVolume + 1) % this->mVolume->m_uBlockSideLength != 0))
{
//No need to compute new block.
--mCurrentVoxel;
}
else
{
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::moveNegativeY(void)
{
// We'll need this in a moment...
bool bIsOldPositionValid = this->isCurrentPositionValid();
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::moveNegativeY();
// Then we update the voxel pointer
if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mYPosInVolume + 1) % this->mVolume->m_uBlockSideLength != 0))
{
//No need to compute new block.
mCurrentVoxel -= this->mVolume->m_uBlockSideLength;
}
else
{
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
void LargeVolume<VoxelType>::Sampler::moveNegativeZ(void)
{
// We'll need this in a moment...
bool bIsOldPositionValid = this->isCurrentPositionValid();
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< LargeVolume<VoxelType> >::moveNegativeZ();
// Then we update the voxel pointer
if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mZPosInVolume + 1) % this->mVolume->m_uBlockSideLength != 0))
{
//No need to compute new block.
mCurrentVoxel -= this->mVolume->m_uBlockSideLength * this->mVolume->m_uBlockSideLength;
}
else
{
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume);
}
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx1ny1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume-1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx1ny0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) )
{
return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume-1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx1ny1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume-1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx0py1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx0py0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) )
{
return *(mCurrentVoxel - 1);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx0py1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx1py1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume+1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx1py0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) )
{
return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume+1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1nx1py1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume-1,this->mYPosInVolume+1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
//////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px1ny1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume-1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px1ny0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_Y(this->mYPosInVolume) )
{
return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume-1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px1ny1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume-1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px0py1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px0py0pz(void) const
{
if((this->isCurrentPositionValid()))
{
return *mCurrentVoxel;
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px0py1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px1py1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume+1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px1py0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_Y(this->mYPosInVolume) )
{
return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume+1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel0px1py1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume,this->mYPosInVolume+1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
//////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px1ny1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume-1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px1ny0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) )
{
return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume-1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px1ny1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume-1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px0py1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px0py0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) )
{
return *(mCurrentVoxel + 1);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px0py1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px1py1nz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume+1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px1py0pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) )
{
return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume+1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder);
}
template <typename VoxelType>
VoxelType LargeVolume<VoxelType>::Sampler::peekVoxel1px1py1pz(void) const
{
if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) )
{
return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength);
}
return this->mVolume->getVoxelWithWrapping(this->mXPosInVolume+1,this->mYPosInVolume+1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder);
}
}
#undef CAN_GO_NEG_X
#undef CAN_GO_POS_X
#undef CAN_GO_NEG_Y
#undef CAN_GO_POS_Y
#undef CAN_GO_NEG_Z
#undef CAN_GO_POS_Z