2008-04-13 10:08:28 +00:00

121 lines
2.3 KiB
Plaintext

material 23 - Default
{
receive_shadows off
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.470588 0.608627 0.737255 1.000000
specular 0.449020 0.449020 0.449020 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture glass.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material 19 - Default
{
receive_shadows off
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.470588 0.470588 0.470588 1.000000
specular 0.449020 0.449020 0.449020 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture CB_Skin.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material 21 - Default
{
receive_shadows off
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.470588 0.470588 0.470588 1.000000
specular 0.449020 0.449020 0.449020 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Pulley.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material 14 - Default
{
receive_shadows off
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.470588 0.470588 0.800000 1.000000
specular 0.449020 0.449020 0.449020 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture BugSPIN.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material 22 - Default
{
receive_shadows off
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.470588 0.470588 0.470588 1.000000
specular 0.449020 0.449020 0.449020 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Bug_Eng.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PAN
{
receive_shadows off
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.470588 0.470588 1.000000
specular 0.449020 0.449020 0.449020 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture BUGSPIN.png
tex_address_mode wrap
filtering trilinear
}
}
}
}