ror-conan-recipes/ogre/1.11/conanfile.py

98 lines
3.7 KiB
Python

import shutil
from conans import ConanFile, CMake, tools
from conans.tools import os_info, SystemPackageTool
class OGREConan(ConanFile):
name = "ogre3d"
license = "MIT"
url = "https://github.com/AnotherFoxGuy/conan-OGRE"
description = "scene-oriented, flexible 3D engine written in C++"
settings = "os", "compiler", "build_type", "arch"
generators = "cmake_paths", "cmake_find_package"
exports_sources = "patches/**"
def requirements(self):
for req in self.conan_data["requirements"]:
self.requires(req)
if os_info.is_windows:
self.requires("directx-sdk/9.0@anotherfoxguy/stable")
def system_requirements(self):
if os_info.is_linux:
if os_info.with_apt:
installer = SystemPackageTool()
installer.install("libgles2-mesa-dev")
installer.install("libglu1-mesa-dev")
installer.install("libx11-dev")
installer.install("libxaw7-dev")
installer.install("libxrandr-dev")
installer.install("libxt-dev")
def source(self):
tools.get(**self.conan_data["sources"][self.version], strip_root=True)
tools.replace_in_file(
"CMake/Dependencies.cmake",
"find_package(DirectX)",
"find_package(DirectX9)",
)
tools.replace_in_file(
"CMake/Dependencies.cmake",
"find_package(FreeImage)",
"find_package(ConanFreeImage)",
)
tools.replace_in_file(
"CMake/Packages/FindDirectX11.cmake",
'find_path(DirectX11_INCLUDE_DIR NAMES d3d11.h HINTS "',
'find_path(DirectX11_INCLUDE_DIR NO_CMAKE_PATH NO_CMAKE_ENVIRONMENT_PATH NAMES d3d11.h HINTS "',
)
shutil.copyfile("patches/FindFreeImage.cmake", "CMake/Packages/FindConanFreeImage.cmake")
for patch in self.conan_data["patches"][self.version]:
tools.patch(**patch)
def build(self):
cmake = CMake(self)
cmake.definitions["OGRE_BUILD_COMPONENT_BITES"] = "ON"
cmake.definitions["OGRE_BUILD_COMPONENT_CSHARP"] = "OFF"
cmake.definitions["OGRE_BUILD_COMPONENT_JAVA"] = "OFF"
cmake.definitions["OGRE_BUILD_COMPONENT_OVERLAY_IMGUI"] = "ON"
cmake.definitions["OGRE_BUILD_COMPONENT_PYTHON"] = "OFF"
cmake.definitions["OGRE_BUILD_DEPENDENCIES"] = "OFF"
cmake.definitions["OGRE_BUILD_PLUGIN_STBI"] = "ON"
cmake.definitions["OGRE_BUILD_PLUGIN_EXRCODEC"] = "OFF"
cmake.definitions["OGRE_BUILD_RENDERSYSTEM_D3D11"] = "ON"
cmake.definitions["OGRE_BUILD_RENDERSYSTEM_D3D9"] = "ON"
cmake.definitions["OGRE_BUILD_RENDERSYSTEM_GL3PLUS"] = "OFF"
cmake.definitions["OGRE_BUILD_SAMPLES"] = "OFF"
cmake.definitions["OGRE_INSTALL_SAMPLES"] = "OFF"
cmake.definitions["OGRE_RESOURCEMANAGER_STRICT"] = 0
if os_info.is_windows:
cmake.definitions["CMAKE_CXX_FLAGS"] = "-D_OGRE_FILESYSTEM_ARCHIVE_UNICODE"
cmake.configure()
cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()
def package_info(self):
self.cpp_info.name = "OGRE"
self.cpp_info.includedirs = [
"include",
"include/OGRE",
"include/OGRE/Bites",
"include/OGRE/HLMS",
"include/OGRE/MeshLodGenerator",
"include/OGRE/Overlay",
"include/OGRE/Paging",
"include/OGRE/Plugins",
"include/OGRE/Property",
"include/OGRE/RenderSystems",
"include/OGRE/RTShaderSystem",
"include/OGRE/Terrain",
"include/OGRE/Threading",
"include/OGRE/Volume",
]
self.cpp_info.libs = tools.collect_libs(self)