Bump to WebRTC M120 release

Some API deprecation -- ExperimentalAgc and ExperimentalNs are gone.
We're continuing to carry iSAC even though it's gone upstream, but maybe
we'll want to drop that soon.
This commit is contained in:
Arun Raghavan
2023-12-12 10:42:58 -05:00
parent 9a202fb8c2
commit c6abf6cd3f
479 changed files with 20900 additions and 11996 deletions

View File

@ -11,92 +11,108 @@
#ifndef RTC_BASE_PLATFORM_THREAD_H_
#define RTC_BASE_PLATFORM_THREAD_H_
#ifndef WEBRTC_WIN
#include <functional>
#include <string>
#if !defined(WEBRTC_WIN)
#include <pthread.h>
#endif
#include <string>
#include "absl/strings/string_view.h"
#include "rtc_base/constructor_magic.h"
#include "absl/types/optional.h"
#include "rtc_base/platform_thread_types.h"
#include "rtc_base/thread_checker.h"
namespace rtc {
// Callback function that the spawned thread will enter once spawned.
typedef void (*ThreadRunFunction)(void*);
enum ThreadPriority {
#ifdef WEBRTC_WIN
kLowPriority = THREAD_PRIORITY_BELOW_NORMAL,
kNormalPriority = THREAD_PRIORITY_NORMAL,
kHighPriority = THREAD_PRIORITY_ABOVE_NORMAL,
kHighestPriority = THREAD_PRIORITY_HIGHEST,
kRealtimePriority = THREAD_PRIORITY_TIME_CRITICAL
#else
kLowPriority = 1,
kNormalPriority = 2,
kHighPriority = 3,
kHighestPriority = 4,
kRealtimePriority = 5
#endif
enum class ThreadPriority {
kLow = 1,
kNormal,
kHigh,
kRealtime,
};
// Represents a simple worker thread. The implementation must be assumed
// to be single threaded, meaning that all methods of the class, must be
// called from the same thread, including instantiation.
class PlatformThread {
struct ThreadAttributes {
ThreadPriority priority = ThreadPriority::kNormal;
ThreadAttributes& SetPriority(ThreadPriority priority_param) {
priority = priority_param;
return *this;
}
};
// Represents a simple worker thread.
class PlatformThread final {
public:
PlatformThread(ThreadRunFunction func,
void* obj,
absl::string_view thread_name,
ThreadPriority priority = kNormalPriority);
// Handle is the base platform thread handle.
#if defined(WEBRTC_WIN)
using Handle = HANDLE;
#else
using Handle = pthread_t;
#endif // defined(WEBRTC_WIN)
// This ctor creates the PlatformThread with an unset handle (returning true
// in empty()) and is provided for convenience.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread() = default;
// Moves `rhs` into this, storing an empty state in `rhs`.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread(PlatformThread&& rhs);
// Copies won't work since we'd have problems with joinable threads.
PlatformThread(const PlatformThread&) = delete;
PlatformThread& operator=(const PlatformThread&) = delete;
// Moves `rhs` into this, storing an empty state in `rhs`.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread& operator=(PlatformThread&& rhs);
// For a PlatformThread that's been spawned joinable, the destructor suspends
// the calling thread until the created thread exits unless the thread has
// already exited.
virtual ~PlatformThread();
const std::string& name() const { return name_; }
// Finalizes any allocated resources.
// For a PlatformThread that's been spawned joinable, Finalize() suspends
// the calling thread until the created thread exits unless the thread has
// already exited.
// empty() returns true after completion.
void Finalize();
// Spawns a thread and tries to set thread priority according to the priority
// from when CreateThread was called.
void Start();
// Returns true if default constructed, moved from, or Finalize()ed.
bool empty() const { return !handle_.has_value(); }
bool IsRunning() const;
// Creates a started joinable thread which will be joined when the returned
// PlatformThread destructs or Finalize() is called.
static PlatformThread SpawnJoinable(
std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes = ThreadAttributes());
// Returns an identifier for the worker thread that can be used to do
// thread checks.
PlatformThreadRef GetThreadRef() const;
// Creates a started detached thread. The caller has to use external
// synchronization as nothing is provided by the PlatformThread construct.
static PlatformThread SpawnDetached(
std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes = ThreadAttributes());
// Stops (joins) the spawned thread.
void Stop();
// Returns the base platform thread handle of this thread.
absl::optional<Handle> GetHandle() const;
protected:
#if defined(WEBRTC_WIN)
// Exposed to derived classes to allow for special cases specific to Windows.
// Queue a Windows APC function that runs when the thread is alertable.
bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data);
#endif
private:
void Run();
bool SetPriority(ThreadPriority priority);
PlatformThread(Handle handle, bool joinable);
static PlatformThread SpawnThread(std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes,
bool joinable);
ThreadRunFunction const run_function_ = nullptr;
const ThreadPriority priority_ = kNormalPriority;
void* const obj_;
// TODO(pbos): Make sure call sites use string literals and update to a const
// char* instead of a std::string.
const std::string name_;
rtc::ThreadChecker thread_checker_;
rtc::ThreadChecker spawned_thread_checker_;
#if defined(WEBRTC_WIN)
static DWORD WINAPI StartThread(void* param);
HANDLE thread_ = nullptr;
DWORD thread_id_ = 0;
#else
static void* StartThread(void* param);
pthread_t thread_ = 0;
#endif // defined(WEBRTC_WIN)
RTC_DISALLOW_COPY_AND_ASSIGN(PlatformThread);
absl::optional<Handle> handle_;
bool joinable_ = false;
};
} // namespace rtc