Arun Raghavan b5c48b97f6 Bump to WebRTC M131 release
Ongoing fixes and improvements, transient suppressor is gone. Also,
dropping isac because it doesn't seem to be useful, and is just build
system deadweight now.

Upstream references:

  Version: 131.0.6778.200
  WebRTC: 79aff54b0fa9238ce3518dd9eaf9610cd6f22e82
  Chromium: 2a19506ad24af755f2a215a4c61f775393e0db42
2024-12-26 12:55:16 -05:00

510 lines
19 KiB
C++

/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_processing/aec3/render_delay_buffer.h"
#include <string.h>
#include <algorithm>
#include <atomic>
#include <cmath>
#include <memory>
#include <numeric>
#include <optional>
#include <vector>
#include "api/array_view.h"
#include "api/audio/echo_canceller3_config.h"
#include "modules/audio_processing/aec3/aec3_common.h"
#include "modules/audio_processing/aec3/aec3_fft.h"
#include "modules/audio_processing/aec3/alignment_mixer.h"
#include "modules/audio_processing/aec3/block_buffer.h"
#include "modules/audio_processing/aec3/decimator.h"
#include "modules/audio_processing/aec3/downsampled_render_buffer.h"
#include "modules/audio_processing/aec3/fft_buffer.h"
#include "modules/audio_processing/aec3/fft_data.h"
#include "modules/audio_processing/aec3/render_buffer.h"
#include "modules/audio_processing/aec3/spectrum_buffer.h"
#include "modules/audio_processing/logging/apm_data_dumper.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
#include "system_wrappers/include/field_trial.h"
namespace webrtc {
namespace {
class RenderDelayBufferImpl final : public RenderDelayBuffer {
public:
RenderDelayBufferImpl(const EchoCanceller3Config& config,
int sample_rate_hz,
size_t num_render_channels);
RenderDelayBufferImpl() = delete;
~RenderDelayBufferImpl() override;
void Reset() override;
BufferingEvent Insert(const Block& block) override;
BufferingEvent PrepareCaptureProcessing() override;
void HandleSkippedCaptureProcessing() override;
bool AlignFromDelay(size_t delay) override;
void AlignFromExternalDelay() override;
size_t Delay() const override { return ComputeDelay(); }
size_t MaxDelay() const override {
return blocks_.buffer.size() - 1 - buffer_headroom_;
}
RenderBuffer* GetRenderBuffer() override { return &echo_remover_buffer_; }
const DownsampledRenderBuffer& GetDownsampledRenderBuffer() const override {
return low_rate_;
}
int BufferLatency() const;
void SetAudioBufferDelay(int delay_ms) override;
bool HasReceivedBufferDelay() override;
private:
static std::atomic<int> instance_count_;
std::unique_ptr<ApmDataDumper> data_dumper_;
const Aec3Optimization optimization_;
const EchoCanceller3Config config_;
const float render_linear_amplitude_gain_;
const rtc::LoggingSeverity delay_log_level_;
size_t down_sampling_factor_;
const int sub_block_size_;
BlockBuffer blocks_;
SpectrumBuffer spectra_;
FftBuffer ffts_;
std::optional<size_t> delay_;
RenderBuffer echo_remover_buffer_;
DownsampledRenderBuffer low_rate_;
AlignmentMixer render_mixer_;
Decimator render_decimator_;
const Aec3Fft fft_;
std::vector<float> render_ds_;
const int buffer_headroom_;
bool last_call_was_render_ = false;
int num_api_calls_in_a_row_ = 0;
int max_observed_jitter_ = 1;
int64_t capture_call_counter_ = 0;
int64_t render_call_counter_ = 0;
bool render_activity_ = false;
size_t render_activity_counter_ = 0;
std::optional<int> external_audio_buffer_delay_;
bool external_audio_buffer_delay_verified_after_reset_ = false;
size_t min_latency_blocks_ = 0;
size_t excess_render_detection_counter_ = 0;
int MapDelayToTotalDelay(size_t delay) const;
int ComputeDelay() const;
void ApplyTotalDelay(int delay);
void InsertBlock(const Block& block, int previous_write);
bool DetectActiveRender(rtc::ArrayView<const float> x) const;
bool DetectExcessRenderBlocks();
void IncrementWriteIndices();
void IncrementLowRateReadIndices();
void IncrementReadIndices();
bool RenderOverrun();
bool RenderUnderrun();
};
std::atomic<int> RenderDelayBufferImpl::instance_count_ = 0;
RenderDelayBufferImpl::RenderDelayBufferImpl(const EchoCanceller3Config& config,
int sample_rate_hz,
size_t num_render_channels)
: data_dumper_(new ApmDataDumper(instance_count_.fetch_add(1) + 1)),
optimization_(DetectOptimization()),
config_(config),
render_linear_amplitude_gain_(
std::pow(10.0f, config_.render_levels.render_power_gain_db / 20.f)),
delay_log_level_(config_.delay.log_warning_on_delay_changes
? rtc::LS_WARNING
: rtc::LS_VERBOSE),
down_sampling_factor_(config.delay.down_sampling_factor),
sub_block_size_(static_cast<int>(down_sampling_factor_ > 0
? kBlockSize / down_sampling_factor_
: kBlockSize)),
blocks_(GetRenderDelayBufferSize(down_sampling_factor_,
config.delay.num_filters,
config.filter.refined.length_blocks),
NumBandsForRate(sample_rate_hz),
num_render_channels),
spectra_(blocks_.buffer.size(), num_render_channels),
ffts_(blocks_.buffer.size(), num_render_channels),
delay_(config_.delay.default_delay),
echo_remover_buffer_(&blocks_, &spectra_, &ffts_),
low_rate_(GetDownSampledBufferSize(down_sampling_factor_,
config.delay.num_filters)),
render_mixer_(num_render_channels, config.delay.render_alignment_mixing),
render_decimator_(down_sampling_factor_),
fft_(),
render_ds_(sub_block_size_, 0.f),
buffer_headroom_(config.filter.refined.length_blocks) {
RTC_DCHECK_EQ(blocks_.buffer.size(), ffts_.buffer.size());
RTC_DCHECK_EQ(spectra_.buffer.size(), ffts_.buffer.size());
for (size_t i = 0; i < blocks_.buffer.size(); ++i) {
RTC_DCHECK_EQ(blocks_.buffer[i].NumChannels(), ffts_.buffer[i].size());
RTC_DCHECK_EQ(spectra_.buffer[i].size(), ffts_.buffer[i].size());
}
Reset();
}
RenderDelayBufferImpl::~RenderDelayBufferImpl() = default;
// Resets the buffer delays and clears the reported delays.
void RenderDelayBufferImpl::Reset() {
last_call_was_render_ = false;
num_api_calls_in_a_row_ = 1;
min_latency_blocks_ = 0;
excess_render_detection_counter_ = 0;
// Initialize the read index to one sub-block before the write index.
low_rate_.read = low_rate_.OffsetIndex(low_rate_.write, sub_block_size_);
// Check for any external audio buffer delay and whether it is feasible.
if (external_audio_buffer_delay_) {
const int headroom = 2;
size_t audio_buffer_delay_to_set;
// Minimum delay is 1 (like the low-rate render buffer).
if (*external_audio_buffer_delay_ <= headroom) {
audio_buffer_delay_to_set = 1;
} else {
audio_buffer_delay_to_set = *external_audio_buffer_delay_ - headroom;
}
audio_buffer_delay_to_set = std::min(audio_buffer_delay_to_set, MaxDelay());
// When an external delay estimate is available, use that delay as the
// initial render buffer delay.
ApplyTotalDelay(audio_buffer_delay_to_set);
delay_ = ComputeDelay();
external_audio_buffer_delay_verified_after_reset_ = false;
} else {
// If an external delay estimate is not available, use that delay as the
// initial delay. Set the render buffer delays to the default delay.
ApplyTotalDelay(config_.delay.default_delay);
// Unset the delays which are set by AlignFromDelay.
delay_ = std::nullopt;
}
}
// Inserts a new block into the render buffers.
RenderDelayBuffer::BufferingEvent RenderDelayBufferImpl::Insert(
const Block& block) {
++render_call_counter_;
if (delay_) {
if (!last_call_was_render_) {
last_call_was_render_ = true;
num_api_calls_in_a_row_ = 1;
} else {
if (++num_api_calls_in_a_row_ > max_observed_jitter_) {
max_observed_jitter_ = num_api_calls_in_a_row_;
RTC_LOG_V(delay_log_level_)
<< "New max number api jitter observed at render block "
<< render_call_counter_ << ": " << num_api_calls_in_a_row_
<< " blocks";
}
}
}
// Increase the write indices to where the new blocks should be written.
const int previous_write = blocks_.write;
IncrementWriteIndices();
// Allow overrun and do a reset when render overrun occurrs due to more render
// data being inserted than capture data is received.
BufferingEvent event =
RenderOverrun() ? BufferingEvent::kRenderOverrun : BufferingEvent::kNone;
// Detect and update render activity.
if (!render_activity_) {
render_activity_counter_ +=
DetectActiveRender(block.View(/*band=*/0, /*channel=*/0)) ? 1 : 0;
render_activity_ = render_activity_counter_ >= 20;
}
// Insert the new render block into the specified position.
InsertBlock(block, previous_write);
if (event != BufferingEvent::kNone) {
Reset();
}
return event;
}
void RenderDelayBufferImpl::HandleSkippedCaptureProcessing() {
++capture_call_counter_;
}
// Prepares the render buffers for processing another capture block.
RenderDelayBuffer::BufferingEvent
RenderDelayBufferImpl::PrepareCaptureProcessing() {
RenderDelayBuffer::BufferingEvent event = BufferingEvent::kNone;
++capture_call_counter_;
if (delay_) {
if (last_call_was_render_) {
last_call_was_render_ = false;
num_api_calls_in_a_row_ = 1;
} else {
if (++num_api_calls_in_a_row_ > max_observed_jitter_) {
max_observed_jitter_ = num_api_calls_in_a_row_;
RTC_LOG_V(delay_log_level_)
<< "New max number api jitter observed at capture block "
<< capture_call_counter_ << ": " << num_api_calls_in_a_row_
<< " blocks";
}
}
}
if (DetectExcessRenderBlocks()) {
// Too many render blocks compared to capture blocks. Risk of delay ending
// up before the filter used by the delay estimator.
RTC_LOG_V(delay_log_level_)
<< "Excess render blocks detected at block " << capture_call_counter_;
Reset();
event = BufferingEvent::kRenderOverrun;
} else if (RenderUnderrun()) {
// Don't increment the read indices of the low rate buffer if there is a
// render underrun.
RTC_LOG_V(delay_log_level_)
<< "Render buffer underrun detected at block " << capture_call_counter_;
IncrementReadIndices();
// Incrementing the buffer index without increasing the low rate buffer
// index means that the delay is reduced by one.
if (delay_ && *delay_ > 0)
delay_ = *delay_ - 1;
event = BufferingEvent::kRenderUnderrun;
} else {
// Increment the read indices in the render buffers to point to the most
// recent block to use in the capture processing.
IncrementLowRateReadIndices();
IncrementReadIndices();
}
echo_remover_buffer_.SetRenderActivity(render_activity_);
if (render_activity_) {
render_activity_counter_ = 0;
render_activity_ = false;
}
return event;
}
// Sets the delay and returns a bool indicating whether the delay was changed.
bool RenderDelayBufferImpl::AlignFromDelay(size_t delay) {
RTC_DCHECK(!config_.delay.use_external_delay_estimator);
if (!external_audio_buffer_delay_verified_after_reset_ &&
external_audio_buffer_delay_ && delay_) {
int difference = static_cast<int>(delay) - static_cast<int>(*delay_);
RTC_LOG_V(delay_log_level_)
<< "Mismatch between first estimated delay after reset "
"and externally reported audio buffer delay: "
<< difference << " blocks";
external_audio_buffer_delay_verified_after_reset_ = true;
}
if (delay_ && *delay_ == delay) {
return false;
}
delay_ = delay;
// Compute the total delay and limit the delay to the allowed range.
int total_delay = MapDelayToTotalDelay(*delay_);
total_delay =
std::min(MaxDelay(), static_cast<size_t>(std::max(total_delay, 0)));
// Apply the delay to the buffers.
ApplyTotalDelay(total_delay);
return true;
}
void RenderDelayBufferImpl::SetAudioBufferDelay(int delay_ms) {
if (!external_audio_buffer_delay_) {
RTC_LOG_V(delay_log_level_)
<< "Receiving a first externally reported audio buffer delay of "
<< delay_ms << " ms.";
}
// Convert delay from milliseconds to blocks (rounded down).
external_audio_buffer_delay_ = delay_ms / 4;
}
bool RenderDelayBufferImpl::HasReceivedBufferDelay() {
return external_audio_buffer_delay_.has_value();
}
// Maps the externally computed delay to the delay used internally.
int RenderDelayBufferImpl::MapDelayToTotalDelay(
size_t external_delay_blocks) const {
const int latency_blocks = BufferLatency();
return latency_blocks + static_cast<int>(external_delay_blocks);
}
// Returns the delay (not including call jitter).
int RenderDelayBufferImpl::ComputeDelay() const {
const int latency_blocks = BufferLatency();
int internal_delay = spectra_.read >= spectra_.write
? spectra_.read - spectra_.write
: spectra_.size + spectra_.read - spectra_.write;
return internal_delay - latency_blocks;
}
// Set the read indices according to the delay.
void RenderDelayBufferImpl::ApplyTotalDelay(int delay) {
RTC_LOG_V(delay_log_level_)
<< "Applying total delay of " << delay << " blocks.";
blocks_.read = blocks_.OffsetIndex(blocks_.write, -delay);
spectra_.read = spectra_.OffsetIndex(spectra_.write, delay);
ffts_.read = ffts_.OffsetIndex(ffts_.write, delay);
}
void RenderDelayBufferImpl::AlignFromExternalDelay() {
RTC_DCHECK(config_.delay.use_external_delay_estimator);
if (external_audio_buffer_delay_) {
const int64_t delay = render_call_counter_ - capture_call_counter_ +
*external_audio_buffer_delay_;
const int64_t delay_with_headroom =
delay - config_.delay.delay_headroom_samples / kBlockSize;
ApplyTotalDelay(delay_with_headroom);
}
}
// Inserts a block into the render buffers.
void RenderDelayBufferImpl::InsertBlock(const Block& block,
int previous_write) {
auto& b = blocks_;
auto& lr = low_rate_;
auto& ds = render_ds_;
auto& f = ffts_;
auto& s = spectra_;
const size_t num_bands = b.buffer[b.write].NumBands();
const size_t num_render_channels = b.buffer[b.write].NumChannels();
RTC_DCHECK_EQ(block.NumBands(), num_bands);
RTC_DCHECK_EQ(block.NumChannels(), num_render_channels);
for (size_t band = 0; band < num_bands; ++band) {
for (size_t ch = 0; ch < num_render_channels; ++ch) {
std::copy(block.begin(band, ch), block.end(band, ch),
b.buffer[b.write].begin(band, ch));
}
}
if (render_linear_amplitude_gain_ != 1.f) {
for (size_t band = 0; band < num_bands; ++band) {
for (size_t ch = 0; ch < num_render_channels; ++ch) {
rtc::ArrayView<float, kBlockSize> b_view =
b.buffer[b.write].View(band, ch);
for (float& sample : b_view) {
sample *= render_linear_amplitude_gain_;
}
}
}
}
std::array<float, kBlockSize> downmixed_render;
render_mixer_.ProduceOutput(b.buffer[b.write], downmixed_render);
render_decimator_.Decimate(downmixed_render, ds);
data_dumper_->DumpWav("aec3_render_decimator_output", ds.size(), ds.data(),
16000 / down_sampling_factor_, 1);
std::copy(ds.rbegin(), ds.rend(), lr.buffer.begin() + lr.write);
for (int channel = 0; channel < b.buffer[b.write].NumChannels(); ++channel) {
fft_.PaddedFft(b.buffer[b.write].View(/*band=*/0, channel),
b.buffer[previous_write].View(/*band=*/0, channel),
&f.buffer[f.write][channel]);
f.buffer[f.write][channel].Spectrum(optimization_,
s.buffer[s.write][channel]);
}
}
bool RenderDelayBufferImpl::DetectActiveRender(
rtc::ArrayView<const float> x) const {
const float x_energy = std::inner_product(x.begin(), x.end(), x.begin(), 0.f);
return x_energy > (config_.render_levels.active_render_limit *
config_.render_levels.active_render_limit) *
kFftLengthBy2;
}
bool RenderDelayBufferImpl::DetectExcessRenderBlocks() {
bool excess_render_detected = false;
const size_t latency_blocks = static_cast<size_t>(BufferLatency());
// The recently seen minimum latency in blocks. Should be close to 0.
min_latency_blocks_ = std::min(min_latency_blocks_, latency_blocks);
// After processing a configurable number of blocks the minimum latency is
// checked.
if (++excess_render_detection_counter_ >=
config_.buffering.excess_render_detection_interval_blocks) {
// If the minimum latency is not lower than the threshold there have been
// more render than capture frames.
excess_render_detected = min_latency_blocks_ >
config_.buffering.max_allowed_excess_render_blocks;
// Reset the counter and let the minimum latency be the current latency.
min_latency_blocks_ = latency_blocks;
excess_render_detection_counter_ = 0;
}
data_dumper_->DumpRaw("aec3_latency_blocks", latency_blocks);
data_dumper_->DumpRaw("aec3_min_latency_blocks", min_latency_blocks_);
data_dumper_->DumpRaw("aec3_excess_render_detected", excess_render_detected);
return excess_render_detected;
}
// Computes the latency in the buffer (the number of unread sub-blocks).
int RenderDelayBufferImpl::BufferLatency() const {
const DownsampledRenderBuffer& l = low_rate_;
int latency_samples = (l.buffer.size() + l.read - l.write) % l.buffer.size();
int latency_blocks = latency_samples / sub_block_size_;
return latency_blocks;
}
// Increments the write indices for the render buffers.
void RenderDelayBufferImpl::IncrementWriteIndices() {
low_rate_.UpdateWriteIndex(-sub_block_size_);
blocks_.IncWriteIndex();
spectra_.DecWriteIndex();
ffts_.DecWriteIndex();
}
// Increments the read indices of the low rate render buffers.
void RenderDelayBufferImpl::IncrementLowRateReadIndices() {
low_rate_.UpdateReadIndex(-sub_block_size_);
}
// Increments the read indices for the render buffers.
void RenderDelayBufferImpl::IncrementReadIndices() {
if (blocks_.read != blocks_.write) {
blocks_.IncReadIndex();
spectra_.DecReadIndex();
ffts_.DecReadIndex();
}
}
// Checks for a render buffer overrun.
bool RenderDelayBufferImpl::RenderOverrun() {
return low_rate_.read == low_rate_.write || blocks_.read == blocks_.write;
}
// Checks for a render buffer underrun.
bool RenderDelayBufferImpl::RenderUnderrun() {
return low_rate_.read == low_rate_.write;
}
} // namespace
RenderDelayBuffer* RenderDelayBuffer::Create(const EchoCanceller3Config& config,
int sample_rate_hz,
size_t num_render_channels) {
return new RenderDelayBufferImpl(config, sample_rate_hz, num_render_channels);
}
} // namespace webrtc