Arun Raghavan b5c48b97f6 Bump to WebRTC M131 release
Ongoing fixes and improvements, transient suppressor is gone. Also,
dropping isac because it doesn't seem to be useful, and is just build
system deadweight now.

Upstream references:

  Version: 131.0.6778.200
  WebRTC: 79aff54b0fa9238ce3518dd9eaf9610cd6f22e82
  Chromium: 2a19506ad24af755f2a215a4c61f775393e0db42
2024-12-26 12:55:16 -05:00

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3.9 KiB
C++

/*
* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_PLATFORM_THREAD_H_
#define RTC_BASE_PLATFORM_THREAD_H_
#include <functional>
#include <string>
#if !defined(WEBRTC_WIN)
#include <pthread.h>
#endif
#include <optional>
#include "absl/strings/string_view.h"
#include "rtc_base/platform_thread_types.h"
namespace rtc {
enum class ThreadPriority {
kLow = 1,
kNormal,
kHigh,
kRealtime,
};
struct ThreadAttributes {
ThreadPriority priority = ThreadPriority::kNormal;
ThreadAttributes& SetPriority(ThreadPriority priority_param) {
priority = priority_param;
return *this;
}
};
// Represents a simple worker thread.
class PlatformThread final {
public:
// Handle is the base platform thread handle.
#if defined(WEBRTC_WIN)
using Handle = HANDLE;
#else
using Handle = pthread_t;
#endif // defined(WEBRTC_WIN)
// This ctor creates the PlatformThread with an unset handle (returning true
// in empty()) and is provided for convenience.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread() = default;
// Moves `rhs` into this, storing an empty state in `rhs`.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread(PlatformThread&& rhs);
// Copies won't work since we'd have problems with joinable threads.
PlatformThread(const PlatformThread&) = delete;
PlatformThread& operator=(const PlatformThread&) = delete;
// Moves `rhs` into this, storing an empty state in `rhs`.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread& operator=(PlatformThread&& rhs);
// For a PlatformThread that's been spawned joinable, the destructor suspends
// the calling thread until the created thread exits unless the thread has
// already exited.
virtual ~PlatformThread();
// Finalizes any allocated resources.
// For a PlatformThread that's been spawned joinable, Finalize() suspends
// the calling thread until the created thread exits unless the thread has
// already exited.
// empty() returns true after completion.
void Finalize();
// Returns true if default constructed, moved from, or Finalize()ed.
bool empty() const { return !handle_.has_value(); }
// Creates a started joinable thread which will be joined when the returned
// PlatformThread destructs or Finalize() is called.
static PlatformThread SpawnJoinable(
std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes = ThreadAttributes());
// Creates a started detached thread. The caller has to use external
// synchronization as nothing is provided by the PlatformThread construct.
static PlatformThread SpawnDetached(
std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes = ThreadAttributes());
// Returns the base platform thread handle of this thread.
std::optional<Handle> GetHandle() const;
#if defined(WEBRTC_WIN)
// Queue a Windows APC function that runs when the thread is alertable.
bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data);
#endif
private:
PlatformThread(Handle handle, bool joinable);
static PlatformThread SpawnThread(std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes,
bool joinable);
std::optional<Handle> handle_;
bool joinable_ = false;
};
} // namespace rtc
#endif // RTC_BASE_PLATFORM_THREAD_H_