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2025-07-19 01:03:02 +02:00

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# AutoBounds
AutoBounds's purpose is to make easier to set the bounds of skinned mesh renderers so that they don't disappear in your peripherals especially when the avatar is not in a standing pose
# How To Use
Menu items can be found in the top left corner of the Unity Editor window
[DreadTools > Utility > AutoBounds]
## Automatic
This will set all the skinned mesh renderers of the target to the same automatically calculated bounds and sets the hip/root bone as the target.
1- Select the root of your avatar.
2- Press the menu item: [DreadTools > Utility > AutoBounds > Auto]
## Sample
This will set all the skinned mesh renderers that are children to the top most parent of the target to the same bounds and root bone as the target.
1- Select the target that you want to sample from.
2- Press the menu item: [DreadTools > Utility > AutoBounds > Sample]
### Before
[<img src="https://raw.githubusercontent.com/Dreadrith/AutoBounds/main/_media/Before.png">]()
### After
[<img src="https://raw.githubusercontent.com/Dreadrith/AutoBounds/main/_media/After.png">]()