Files
DreadScripts-Archive/TextureUtility/Editor/TextureAutoPackerData.cs
2025-07-19 01:03:02 +02:00

19 lines
614 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DreadScripts.TextureUtility
{
[System.Serializable]
public class TextureAutoPackerData : TAPDreadData<TextureAutoPackerData>
{
public bool active;
public List<TextureAutoPackerModule> activeModules = new List<TextureAutoPackerModule>();
private static readonly string SavePath = "Assets/DreadScripts/Saved Data/Texture Utility/TextureAutoPackerData.asset";
public static TextureAutoPackerData GetInstance()
{
return GetInstance(SavePath);
}
}
}