19 lines
614 B
C#
19 lines
614 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DreadScripts.TextureUtility
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{
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[System.Serializable]
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public class TextureAutoPackerData : TAPDreadData<TextureAutoPackerData>
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{
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public bool active;
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public List<TextureAutoPackerModule> activeModules = new List<TextureAutoPackerModule>();
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private static readonly string SavePath = "Assets/DreadScripts/Saved Data/Texture Utility/TextureAutoPackerData.asset";
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public static TextureAutoPackerData GetInstance()
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{
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return GetInstance(SavePath);
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}
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}
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}
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