41 lines
1.8 KiB
Markdown
41 lines
1.8 KiB
Markdown
# Quick Toggle
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Quick Toggle simplifies the creation of simple clips and toggles.
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### [Download From Here](https://vpm.dreadscripts.com/)
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**Quick Steps:**
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1. Set the Root
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2. Select the Target GameObjects or Components.
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3. Right Click > Quick Actions > Quick Toggle.
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4. Set the desired settings.
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5. Press "Create Toggle Clip".
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# Blendshape Mode
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Easily create clips that modify the Blendshapes of skinned mesh renderers.
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**Quick Steps:**
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1. Set the Root.
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2. Set a clip name.
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3. Set the target Skinned Mesh Renderers.
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4. Expand the foldout, set the desired blendshape values.
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5. Press "Create Blendshape Clip".
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# Settings
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- Clip Length: The length of the animation clip in frames (60 fps)
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- Loop time: Sets loop time to true on the created animation clips
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- Ping Folder: Highlights the folder where the new animations clips were created.
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- Close Window: Automatically close the window after animation clips creation.
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- Create Opposite: Create an opposite clip for each animation clip created.
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- Toggle: Disables Objects/Components previously enabled and vice versa
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- Blendshape: Sets Blendshapes value in the opposite clip to 0.
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- (Toggle) Individual Toggles: Creates an Animation clip for each target Object/Component
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- (Blendshape) Clip Mode: Chooses the clip creation
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- Single Clip: Puts all set Blendshape values in a single animation clip.
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- Separate Renderers: Makes an animation clip for each target Skinned Mesh Renderer. Can be used for multiple Clips for the same Renderer.
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- Separate Blendshapes: Makes an animation clip for each used Blendshape (Value > 0).
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- (Blendshape) Use all Blendshapes: Uses all the Blendshape values in the target Renderers in the created clips.
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### Thank You
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If you enjoy Quick Toggle, please consider [supporting me ♡](https://ko-fi.com/Dreadrith)! |