🎉 Added files
This commit is contained in:
73
raydium/config.h
Normal file
73
raydium/config.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
Raydium - CQFD Corp.
|
||||
http://raydium.org/
|
||||
License: GPL - GNU General Public License, see "gpl.txt" file.
|
||||
*/
|
||||
|
||||
// Raydium configuration file
|
||||
// For other options, see common.h
|
||||
|
||||
// Enable PHP support
|
||||
#ifndef NO_PHP_SUPPORT
|
||||
#define PHP_SUPPORT
|
||||
#define PHP_INI_PATH "./"
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef NO_ODE_SUPPORT
|
||||
// Enable ODE physics support
|
||||
#define ODE_SUPPORT
|
||||
#define ODE_QUICKSTEP
|
||||
#define ODE_PREDICTION
|
||||
//#define ODE_NETWORK_GHOSTS
|
||||
#endif
|
||||
|
||||
// RegApi Support (exports Raydium API to PHP)
|
||||
#define REG_API
|
||||
|
||||
// enable profiling
|
||||
#define DEBUG_PROFILE
|
||||
|
||||
// (link to OpenAL is always required !)
|
||||
//#define NO_SOUND_DEBUG
|
||||
|
||||
// Allow Xinerama Support for X11
|
||||
#define HAVE_XINERAMA
|
||||
|
||||
// will highlight triangle with tag != 0 at render time :
|
||||
//#define RENDER_DEBUG_TAG
|
||||
|
||||
// disable clipping
|
||||
//#define RENDER_DEBUG_NO_CLIP
|
||||
|
||||
// disable display list optims
|
||||
//#define DEBUG_RENDER_DISABLE_DISPLAYLISTS
|
||||
|
||||
// draw shadow map (view from main light)
|
||||
//#define DEBUG_SHADOW_MAP_VIEW
|
||||
|
||||
// draw HDR stencil (press F10)
|
||||
//#define DEBUG_HDR_STENCIL
|
||||
|
||||
// debug network "tcp style" ACKs
|
||||
//#define DEBUG_NETWORK
|
||||
|
||||
// debug ODE Network interface (verbose !)
|
||||
//#define DEBUG_ODENET
|
||||
|
||||
// enable movie linear framerate (1/x sec)
|
||||
// press F11 and see movie/ subdir [or create it]
|
||||
//#define DEBUG_MOVIE 25
|
||||
|
||||
// allow vertex lighting for lightmaps textures
|
||||
//#define RENDER_ALLOW_LIGHTING_FOR_LIGHTMAPS
|
||||
|
||||
// raydium_capture_frame_jpeg() JPEG quality percentage
|
||||
#define DEBUG_JPEG_QUALITY 75
|
||||
|
||||
// axis used by Volumetric Fog when rendering meshes
|
||||
// values: 0=x y=1 z=2
|
||||
#define RENDER_VOLUMETRIC_FOG_AXIS 2
|
||||
|
||||
// reverse values from axis ?
|
||||
#define RENDER_VOLUMETRIC_FOG_AXIS_REVERSE
|
||||
Reference in New Issue
Block a user