Rework lang to use captions
This replaces the earlier developer console system. Also performs a small change to the way the ENGINEER_PDA setting works.
This commit is contained in:
@@ -1,55 +1,50 @@
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// Main Language File
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// This is a workaround for a limitation of the "developer 1" output.
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// When active and filtering, it seems only the first word following the echo
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// command gets printed, unless it's surrounded in quotation marks.
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// This file ties all of the echo lines in this folder together.
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// Groups all the language definitions together.
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alias show_debug_output_text "exec lang/show_debug_output_text.cfg"
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alias disguise_demoman_text "cc_emit #Disguise.Demoman"
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alias disguise_engineer_text "cc_emit #Disguise.Engineer"
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alias disguise_pyro_text "cc_emit #Disguise.Pyro"
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alias disguise_sniper_text "cc_emit #Disguise.Sniper"
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alias disguise_remove_text "cc_emit #Disguise.Remove"
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alias con_filter_clear_text "exec lang/con_filter_clear_text.cfg"
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alias music_1_text "cc_emit #Music.1"
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alias music_2_text "cc_emit #Music.2"
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alias music_3_text "cc_emit #Music.3"
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alias music_4_text "cc_emit #Music.4"
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alias music_5_text "cc_emit #Music.5"
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alias music_6_text "cc_emit #Music.6"
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alias music_7_text "cc_emit #Music.7"
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alias music_8_text "cc_emit #Music.8"
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alias music_9_text "cc_emit #Music.9"
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alias music_10_text "cc_emit #Music.10"
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alias music_11_text "cc_emit #Music.11"
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alias music_12_text "cc_emit #Music.12"
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alias music_13_text "cc_emit #Music.13"
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alias music_14_text "cc_emit #Music.14"
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alias music_15_text "cc_emit #Music.15"
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alias music_16_text "cc_emit #Music.16"
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alias music_17_text "cc_emit #Music.17"
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alias music_18_text "cc_emit #Music.18"
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alias music_19_text "cc_emit #Music.19"
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alias music_1_text "exec lang/music_1_text.cfg"
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alias music_2_text "exec lang/music_2_text.cfg"
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alias music_3_text "exec lang/music_3_text.cfg"
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alias music_4_text "exec lang/music_4_text.cfg"
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alias music_5_text "exec lang/music_5_text.cfg"
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alias music_6_text "exec lang/music_6_text.cfg"
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alias music_7_text "exec lang/music_7_text.cfg"
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alias music_8_text "exec lang/music_8_text.cfg"
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alias music_9_text "exec lang/music_9_text.cfg"
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alias music_10_text "exec lang/music_10_text.cfg"
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alias music_11_text "exec lang/music_11_text.cfg"
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alias music_12_text "exec lang/music_12_text.cfg"
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alias music_13_text "exec lang/music_13_text.cfg"
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alias music_14_text "exec lang/music_14_text.cfg"
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alias music_15_text "exec lang/music_15_text.cfg"
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alias music_16_text "exec lang/music_16_text.cfg"
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alias music_17_text "exec lang/music_17_text.cfg"
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alias music_18_text "exec lang/music_18_text.cfg"
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alias music_19_text "exec lang/music_19_text.cfg"
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alias show_debug_output_text "cc_emit #DebugOutput.Show"
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alias switch_loadout_A_text "exec lang/switch_loadout_A_text.cfg"
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alias switch_loadout_B_text "exec lang/switch_loadout_B_text.cfg"
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alias switch_loadout_C_text "exec lang/switch_loadout_C_text.cfg"
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alias switch_loadout_D_text "exec lang/switch_loadout_D_text.cfg"
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alias switch_loadout_A_text "cc_emit #Loadout.A"
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alias switch_loadout_B_text "cc_emit #Loadout.B"
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alias switch_loadout_C_text "cc_emit #Loadout.C"
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alias switch_loadout_D_text "cc_emit #Loadout.D"
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alias disguise_demoman_text "exec lang/disguise_demoman_text.cfg"
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alias disguise_pyro_text "exec lang/disguise_pyro_text.cfg"
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alias disguise_sniper_text "exec lang/disguise_sniper_text.cfg"
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alias disguise_engineer_text "exec lang/disguise_engineer_text.cfg"
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alias disguise_remove_text "exec lang/disguise_remove_text.cfg"
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alias auto_disguise_on_text "cc_emit #AutoDisguise.ON"
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alias auto_disguise_off_text "cc_emit #AutoDisguise.OFF"
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alias auto_disguise_on_text "exec lang/auto_disguise_on_text.cfg"
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alias auto_disguise_off_text "exec lang/auto_disguise_off_text.cfg"
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alias pyro_airblast_text "say_team Pyro, please airblast me."
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alias pyro_airblast_text "exec lang/pyro_airblast_text.cfg
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alias spy_check_scout_text "exec lang/spy_check_scout_text.cfg"
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alias spy_check_soldier_text "exec lang/spy_check_soldier_text.cfg"
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alias spy_check_pyro_text "exec lang/spy_check_pyro_text.cfg"
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alias spy_check_demoman_text "exec lang/spy_check_demoman_text.cfg"
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alias spy_check_heavy_text "exec lang/spy_check_heavy_text.cfg"
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alias spy_check_engineer_text "exec lang/spy_check_engineer_text.cfg"
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alias spy_check_medic_text "exec lang/spy_check_medic_text.cfg"
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alias spy_check_sniper_text "exec lang/spy_check_sniper_text.cfg"
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alias spy_check_spy_text "exec lang/spy_check_spy_text.cfg"
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alias spy_check_scout_text "say_team Scout is Spy."
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alias spy_check_soldier_text "say_team Soldier is Spy."
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alias spy_check_pyro_text "say_team Pyro is Spy."
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alias spy_check_demoman_text "say_team Demoman is Spy."
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alias spy_check_heavy_text "say_team Heavy is Spy."
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alias spy_check_engineer_text "say_team Engineer is Spy."
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alias spy_check_medic_text "say_team Medic is Spy."
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alias spy_check_sniper_text "say_team Sniper is Spy."
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alias spy_check_spy_text "say_team Spy is enemy Spy."
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@@ -29,8 +29,9 @@ alias DEBUG_OUTPUT_ON_START "show_output"
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// ENGINEER_PDA
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// Values: pda_on | pda_off
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// Enables or disables the Engineer's construction and destruction PDA (not
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// essential with the additional key bindings).
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// You can still bring it up with mouse scroll.
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// essential with the additional key bindings). When disabled, the building
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// keys are each shifted two keys to the left.
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// You can still bring the PDAs up with mouse scroll.
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alias ENGINEER_PDA "pda_off"
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// LOADOUT_SWITCH
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@@ -11,11 +11,8 @@ exec _reset.cfg
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// Debug Output
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// Bind the debug output to a key.
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con_notifytime 4 // If you want the debug text to last longer, change this setting.
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alias cft_clear con_filter_clear_text
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alias cft_script "con_filter_text |"
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alias hide_output "developer 0; cft_clear; con_filter_enable 0; alias toggle_output show_output"
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alias show_output "clear; developer 1; cft_script; con_filter_enable 1; show_debug_output_text; alias toggle_output hide_output"
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alias hide_output "closecaption 0; cc_subtitles 0; alias toggle_output show_output"
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alias show_output "closecaption 1; cc_subtitles 1; cc_lang tf2-scripts; show_debug_output_text; alias toggle_output hide_output"
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alias toggle_output show_output
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bind P toggle_output
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DEBUG_OUTPUT_ON_START
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@@ -10,14 +10,16 @@ engineer_music
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// Buildings
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// Key 6-9 automatically destroy the associated building if it already exists,
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// then selects the relevant building blueprint, ready to be built.
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alias key6 "destroy 2 0; build 2 0;" // Sentry Gun
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alias key7 "destroy 0 0; build 0 0;" // Dispenser
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alias key8 "destroy 1 0; build 1 0;" // Teleporter Entrance
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alias key9 "destroy 1 1; build 1 1;" // Teleporter Exit
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alias sentry "destroy 2 0; build 2 0;" // Sentry Gun
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alias dispenser "destroy 0 0; build 0 0;" // Dispenser
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alias t_entrance "destroy 1 0; build 1 0;" // Teleporter Entrance
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alias t_exit "destroy 1 1; build 1 1;" // Teleporter Exit
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alias buildings_4 "alias key4 sentry; alias key5 dispenser; alias key6 t_entrance; alias key7 t_exit"
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alias buildings_6 "alias key6 sentry; alias key7 dispenser; alias key8 t_entrance; alias key9 t_exit"
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// PDA
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// Enables or disables the Engineer's PDA.
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alias pda_on "alias key4 slot4; bind 4 key4; alias key5 slot5; bind 5 key5"
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alias pda_off "unbind 4; unbind 5;"
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alias pda_on "alias key4 slot4; alias key5 slot5; buildings_6"
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alias pda_off "buildings_4; alias key8 slot8; alias key9 slot9"
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ENGINEER_PDA
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@@ -1 +0,0 @@
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echo "| Automatic Disguise: OFF"
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@@ -1 +0,0 @@
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echo "| Automatic Disguise: ON"
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@@ -1,3 +0,0 @@
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// Console Workaround File
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// Used to work around a limitation of the console.
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con_filter_text ""
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@@ -1 +0,0 @@
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echo "| Disguising as Demoman."
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@@ -1 +0,0 @@
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echo "| Disguising as Engineer."
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@@ -1 +0,0 @@
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echo "| Disguising as Pyro."
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@@ -1 +0,0 @@
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echo "| Removing disguise."
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@@ -1 +0,0 @@
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echo "| Disguising as Sniper."
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@@ -1 +0,0 @@
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echo "| Currently Playing: More Gun"
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@@ -1 +0,0 @@
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echo "| Currently Playing: A Little Heart to Heart"
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@@ -1 +0,0 @@
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echo "| Currently Playing: MEDIC!"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Archimedes"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Dreams of Cruelty"
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@@ -1 +0,0 @@
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echo "| Currently Playing: The Calm"
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@@ -1 +0,0 @@
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echo "| Currently Playing: ROBOTS!"
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@@ -1 +0,0 @@
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echo "| Currently Playing: TF2 Saxxy 2011 Theme"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Haunted Fortress 2"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Mann vs. Machine Upgrade Station Music (Unused)"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Team Fortress 2 (Main Theme)"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Playing With Danger"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Rocket Jump Waltz"
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@@ -1 +0,0 @@
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echo "| Currently Playing: The Art of War"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Faster Than a Speeding Bullet"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Petite Chou-Fleur"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Right Behind You"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Intruder Alert"
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@@ -1 +0,0 @@
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echo "| Currently Playing: Drunken Pipe Bomb"
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@@ -1 +0,0 @@
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say_team "Pyro, please airblast me."
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@@ -1 +0,0 @@
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echo "| Showing debug output."
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say_team "Demoman is Spy."
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say_team "Engineer is Spy."
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@@ -1 +0,0 @@
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say_team "Heavy is Spy."
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say_team "Medic is Spy."
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say_team "Pyro is Spy."
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say_team "Scout is Spy."
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say_team "Sniper is Spy."
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@@ -1 +0,0 @@
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say_team "Soldier is Spy."
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say_team "Spy is enemy Spy."
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echo "| Switching to loadout A."
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echo "| Switching to loadout B."
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@@ -1 +0,0 @@
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echo "| Switching to loadout C."
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echo "| Switching to loadout D."
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