Applied a bugfix.
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		| @@ -77,7 +77,7 @@ void b3SpringForce::Apply(const b3ClothSolverData* data) | |||||||
|  |  | ||||||
| 		float32 L = b3Length(dx); | 		float32 L = b3Length(dx); | ||||||
|  |  | ||||||
| 		if (L >= m_L0) | 		if (L > m_L0) | ||||||
| 		{ | 		{ | ||||||
| 			// Apply tension | 			// Apply tension | ||||||
| 			b3Vec3 n = dx / L; | 			b3Vec3 n = dx / L; | ||||||
|   | |||||||
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