Put forces into a folder. Added soft b3MouseForce
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@ -68,9 +68,11 @@
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#include <bounce/cloth/cloth.h>
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#include <bounce/cloth/particle.h>
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#include <bounce/cloth/cloth_triangle.h>
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#include <bounce/cloth/strech_force.h>
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#include <bounce/cloth/shear_force.h>
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#include <bounce/cloth/spring_force.h>
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#include <bounce/cloth/forces/strech_force.h>
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#include <bounce/cloth/forces/shear_force.h>
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#include <bounce/cloth/forces/spring_force.h>
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#include <bounce/cloth/forces/mouse_force.h>
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#include <bounce/cloth/garment/sewing_pattern.h>
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#include <bounce/cloth/garment/garment.h>
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@ -163,6 +163,7 @@ private:
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friend class b3ShearForce;
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friend class b3StrechForce;
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friend class b3SpringForce;
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friend class b3MouseForce;
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friend class b3ClothContactManager;
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// Compute mass of each particle.
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@ -44,6 +44,7 @@ private:
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friend class b3Particle;
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friend class b3ShearForce;
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friend class b3StrechForce;
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friend class b3MouseForce;
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friend class b3ClothContactManager;
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friend class b3ParticleTriangleContact;
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friend class b3ClothSolver;
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@ -32,6 +32,7 @@ enum b3ForceType
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e_strechForce,
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e_shearForce,
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e_springForce,
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e_mouseForce,
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};
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struct b3ForceDef
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140
include/bounce/cloth/forces/mouse_force.h
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140
include/bounce/cloth/forces/mouse_force.h
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@ -0,0 +1,140 @@
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/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_MOUSE_FORCE_H
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#define B3_MOUSE_FORCE_H
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#include <bounce/cloth/forces/force.h>
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class b3ClothTriangle;
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struct b3MouseForceDef : public b3ForceDef
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{
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b3MouseForceDef()
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{
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type = e_mouseForce;
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}
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// Particle
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b3Particle* particle;
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// Triangle
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b3ClothTriangle* triangle;
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// Barycentric coordinates on triangle
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float32 w2, w3, w4;
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// Mouse stiffness
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float32 mouse;
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// Damping stiffness
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float32 damping;
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};
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// Mouse force acting on a particle and triangle.
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class b3MouseForce : public b3Force
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{
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public:
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bool HasParticle(const b3Particle* particle) const;
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b3Particle* GetParticle() const;
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b3ClothTriangle* GetTriangle() const;
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float32 GetMouseStiffness() const;
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float32 GetDampingStiffness() const;
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b3Vec3 GetActionForce1() const;
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b3Vec3 GetActionForce2() const;
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b3Vec3 GetActionForce3() const;
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b3Vec3 GetActionForce4() const;
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private:
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friend class b3Force;
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friend class b3Cloth;
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b3MouseForce(const b3MouseForceDef* def);
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~b3MouseForce();
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void Apply(const b3ClothForceSolverData* data);
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// Solver shared
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// Particle
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b3Particle* m_particle;
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// Triangle
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b3ClothTriangle* m_triangle;
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// Barycentric coordinates
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float32 m_w2, m_w3, m_w4;
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// Mouse stiffness
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float32 m_km;
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// Damping stiffness
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float32 m_kd;
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// Action forces
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b3Vec3 m_f1, m_f2, m_f3, m_f4;
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};
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inline b3Particle* b3MouseForce::GetParticle() const
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{
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return m_particle;
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}
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inline b3ClothTriangle* b3MouseForce::GetTriangle() const
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{
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return m_triangle;
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}
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inline float32 b3MouseForce::GetMouseStiffness() const
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{
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return m_km;
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}
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inline float32 b3MouseForce::GetDampingStiffness() const
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{
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return m_kd;
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}
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inline b3Vec3 b3MouseForce::GetActionForce1() const
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{
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return m_f1;
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}
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inline b3Vec3 b3MouseForce::GetActionForce2() const
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{
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return m_f2;
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}
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inline b3Vec3 b3MouseForce::GetActionForce3() const
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{
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return m_f3;
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}
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inline b3Vec3 b3MouseForce::GetActionForce4() const
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{
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return m_f4;
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}
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#endif
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@ -19,7 +19,7 @@
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#ifndef B3_SHEAR_FORCE_H
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#define B3_SHEAR_FORCE_H
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#include <bounce/cloth/force.h>
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#include <bounce/cloth/forces/force.h>
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class b3ClothTriangle;
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@ -19,7 +19,7 @@
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#ifndef B3_SPRING_FORCE_H
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#define B3_SPRING_FORCE_H
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#include <bounce/cloth/force.h>
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#include <bounce/cloth/forces/force.h>
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struct b3SpringForceDef : public b3ForceDef
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{
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@ -19,7 +19,7 @@
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#ifndef B3_STRECH_FORCE_H
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#define B3_STRECH_FORCE_H
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#include <bounce/cloth/force.h>
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#include <bounce/cloth/forces/force.h>
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class b3ClothTriangle;
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|
@ -123,6 +123,7 @@ private:
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friend class b3StrechForce;
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friend class b3ShearForce;
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friend class b3SpringForce;
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friend class b3MouseForce;
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b3Particle(const b3ParticleDef& def, b3Cloth* cloth);
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~b3Particle();
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