Use assert instead of B3_ASSERT.

This commit is contained in:
Irlan 2019-04-19 08:31:08 -03:00
parent 3e922fc4ec
commit 077d1eead5

View File

@ -132,8 +132,8 @@ static inline void smSubdivideMesh(smMesh& output, const smMesh& input)
//
void smCreateMesh(smMesh& output, u32 subdivisions)
{
B3_ASSERT(output.vertices.Count() == 0);
B3_ASSERT(output.triangleIndices.Count() == 0);
assert(output.vertices.Count() == 0);
assert(output.triangleIndices.Count() == 0);
smMesh input;
input.SetAsIcosahedron();