Use assert instead of B3_ASSERT.
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@ -132,8 +132,8 @@ static inline void smSubdivideMesh(smMesh& output, const smMesh& input)
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//
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//
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void smCreateMesh(smMesh& output, u32 subdivisions)
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void smCreateMesh(smMesh& output, u32 subdivisions)
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{
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{
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B3_ASSERT(output.vertices.Count() == 0);
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assert(output.vertices.Count() == 0);
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B3_ASSERT(output.triangleIndices.Count() == 0);
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assert(output.triangleIndices.Count() == 0);
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smMesh input;
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smMesh input;
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input.SetAsIcosahedron();
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input.SetAsIcosahedron();
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