Use assert instead of B3_ASSERT.

This commit is contained in:
Irlan 2019-04-19 08:31:08 -03:00
parent 3e922fc4ec
commit 077d1eead5

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@ -132,8 +132,8 @@ static inline void smSubdivideMesh(smMesh& output, const smMesh& input)
// //
void smCreateMesh(smMesh& output, u32 subdivisions) void smCreateMesh(smMesh& output, u32 subdivisions)
{ {
B3_ASSERT(output.vertices.Count() == 0); assert(output.vertices.Count() == 0);
B3_ASSERT(output.triangleIndices.Count() == 0); assert(output.triangleIndices.Count() == 0);
smMesh input; smMesh input;
input.SetAsIcosahedron(); input.SetAsIcosahedron();